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How Gaming Is Shaping the Future of Work in the Metaverse

How Gaming Is Shaping the Future of Work in the Metaverse

4 min read
Profile picture for user mediamonks

Written by
Monks

Screen grabs of videos games on a black background

Today, gaming is the gateway to the metaverse. Brands know it, marketers know it, and so it comes as no surprise that Microsoft has reached a deal to buy Activision Blizzard in the biggest all-cash acquisition in history. Or that just days before, Take-Two Interactive had made its own powerful move by agreeing to acquire Zynga, arguably the biggest company in social gaming.

For the industry, these two momentous deals are bursting with clues of what the future might look like. Brands are moving into or doubling down on gaming as they seek to tap into that community, bring interactive features to their business and create new virtual worlds to connect with consumers. And in years to come, we’ll continue to witness big moves in that direction as brands become increasingly interested in leaving their mark on the metaverse.

But in addition to gearing up for something that’s still being developed, these companies know that gaming spaces are already rich in cultural momentum and provide endless opportunities to create virtual environments where people can collaborate, exchange ideas and engage with others. But it’s not just consumers who will be there—these experiences can also extend to brands’ prospects and their own workforce. So, what exactly does the gaming trend mean for the future of work? 

Investing in Memory-Making

If you’ve read our metaverse report, which you can read in English, Spanish, Portuguese or Chinese, you may recall the anecdote of how our Director of Creative Solutions Lewis Smithingham had a meeting with his client in the video game Red Dead Redemption, where their business talk was interrupted by a lion attack. Far from being ruined, the meeting became an inside joke that brought them closer together—a fun memory that they wouldn’t have made on a regular video conference.

The anecdote shows how the memories we form online can have the same value as those made in any IRL experience. Perhaps even more so, as virtual spaces enable us to do things we wouldn’t have otherwise—like fending off your adversaries with clients. The fact is, people have been collecting real memories online for a long time, participating in exchanges over their shared passions and making new friends. It’s only natural for companies to start leveraging the potential for memory-making, and bring that value internally.

The report also illustrates how gaming drives the desire for cooperation, which becomes easier and more engaging in immersive worlds. On one hand, it erases the notion of borders and physical distance, meaning two people can be present in the same virtual space in a matter of seconds. It also levels the playing field: with games like The Last of Us, people can customize their experience through the accessibility settings, which includes features that benefit low-vision players and other options focused on fine motor and hearing.

Horizon Workrooms’

The same level of personalization can be extended to virtual workstations. People with chronic medical conditions or disabilities can personalize their setup according to their own needs and preferences instead of adapting to the one-size-fits-all kind of equipment they would find anywhere else. Horizon Workrooms’ settings, for instance, include color correction filters that help color blind people better distinguish elements. 

Beyond the Fun and Games

It would be a big mistake to assume that immersive worlds can only bring value to the entertainment industry. Microsoft’s Mesh, for instance, is a platform that enables team collaboration through immersive telepresence, making use of elements of the AtspaceVR platform that the company acquired. Soon, that same technology will be used to enhance the Teams platform. Noticeably, Microsoft has identified immersive worlds’ potential to bring work teams together and provide them with the same engaging, bonding effect it has on consumers.

Immersion can also be extremely powerful when it comes to networking. As a guest on the Campaign Chemistry podcast, Smithingham explains there’s a special level of focus that comes from having one’s hands on a controller, which pushes you to be present in the moment. So while regular video conferences lack some of the most engaging elements of an in-person meeting or the famous “hallway moment,” immersive worlds reduce the possibilities for distraction, leading to higher productivity.

When it boils down to it, accommodation makes all the difference in performance. The virtual workspace offers the possibility to be designed and redesigned for each individual without intruding on the preferences of others. With personal assistive technology, workers easily focus on their tasks and preserve energy for what really matters instead of wasting it on working around the same old barriers.

That said, as we embrace these technologies we must make a conscious effort to erase other inequalities—financial, cultural, racial—and create digital environments for everyone. “An open metaverse is more than just interoperability; it's about accessibility,” explains Catherine D. Henry, SVP Growth, Metaverse Innovation & Transformation Strategy, XR Creative Technology.

Monk Thoughts Digital democracy is ensuring everyone has access to the tools to participate in the virtual economy. The more active participants, the richer the ecosystem and the user experience.
Catherine Henry headshot

The Gateway to the Metaverse

For companies looking to build these immersive, collaborative environments, gaming serves as a source of inspiration and technological prowess. It shows how personalization and accessibility can bring about meaningful experiences, and that we don’t need to be in the same physical space to create a culture we truly feel part of. 

But among all the learnings that transpire from gaming brands, perhaps the most important is the value they place on authenticity. These brands keep players’ interests at heart to focus solely on experiences and partners that deliver true value to their community. By the same token, it’s essential to take a people-centric approach when it comes to virtual workspaces. Only if we put people’s preferences first will we be able to become the sponsors of an unforgettable experience. 

In seizing all the opportunities that the gaming industry is enabling for brands, it would be wise to approach each with an open mind. We’re already witnessing how modern and traditional companies alike are dipping their toes in gaming to unlock untapped audiences, but these values will also shift the way we approach other instances of life, such as work. 

If the metaverse is the successor of the internet, and gaming is defining the shape it’s going to take, it’s time we start looking at the tools and features that make it so engaging, and find new ways to incorporate them into our own business. After all, experimenting internally is the first step to providing our audiences with the virtual, immersive worlds they crave.

As companies invest in gaming, the development of immersive worlds will shift the way we approach work. As companies invest in gaming, the development of immersive worlds will shift the way we approach work. gaming metaverse immersive future of work

Goodbye, 2020. Hello, 2021. We’re exhausted and excited.

Goodbye, 2020. Hello, 2021. We’re exhausted and excited.

6 min read
Profile picture for user Naomi Heckroth

Written by
Naomi Heckroth
Director, Strategy

Goodbye, 2020. Hello, 2021. We’re exhausted and excited.

Happy new year! To say the world changed in 2020 is obvious. And it’s clear that 2021 is off to a similarly wild and turbulent start.

But while the science isn’t conclusive about how long it takes to develop a new habit, we have lived through the pandemic and this transformative period long enough to shed old habits and develop new patterns and routines—good, bad or ugly. So, like any strategist, I chatted with teammates to reflect on what’s truly changed from last calendar year and what might stick to shape the new one for individuals, brands and organizations.

TL;DR: In a year that seemed to stand still for many, the most notable shifts weren’t new, but rather existing trends that accelerated at warp speed.

Goodbye, digital and physical. Hello, integrated living.

Brands have long drawn a distinction between digital and physical worlds. And individuals have often curated a version of our online selves that may not completely reflect the offline reality. While these lines have been blurring for some time, they completely collapsed once the world went into lockdown and we collapsed onto our couches. In 2020, we changed how we lived: we brought bosses and teachers into our homes via video chat, we shopped for groceries online that were delivered to our doors, we worked out in our homes with others across the country. No experience worked without the true integration of digital and physical.

Monk Thoughts We have to remember that the people and cultural factors are probably the most critical ones for success.

Even if 2021 doesn’t look exactly like 2020, the one constant is that change and emotional intelligence (or EQ-led leadership) are proven to build resilience. This doesn’t mean we abandon data or our “hard skills.” Instead, leading brands and organizations will understand how to listen and learn, find moments of emotion and empathy (at scale) in the data and continue to lean into what might feel uncomfortable. “We have to remember that the people and cultural factors are probably the most critical ones for success,” says Bruno Rebouças, Managing Director LATAM at MightyHive.

Whether you felt like everything came to a halt in 2020 or wouldn’t stop spinning, you made it to 2021. Breathe, but don’t rest too easy—for the strategists, designers and those who wake up every day to create the best experiences for others, this year is poised to be another one of change. Whether serving their teams or their customers, brands and organizations must know how to be resilient, nimble and empathetic. Fresh off a holiday break, I’m excited to explore and create better ways of living, learning, working and connecting with people at home and afar. Let’s get started!

This article contains contributions by Sarah Higbee, John O’Rourke and Joseph Sutton.

Monk Thoughts Brands must make sure they are using all the channels that are appropriate in ways that resonate with their customer.

Now, expectations are that winning experiences are truly integrated, adaptive and convenient. Even when it will be safe to socialize less than six feet apart, our hunch is the home will remain a critical hub that connects every aspect of our lives: Warner Bros. is eschewing theaters to premiere new movies at home through HBO Max, dating apps are connecting people from afar and virtual events offer greater accessibility than traditional, in-person counterparts. To continue to deliver on these new expectations of service, brands and platforms must adapt and rethink how, when and where consumers make decisions across increasingly nonlinear journeys—what Google calls “the messy middle.”

Michael Leen, SVP Growth and Partnerships at MediaMonks, recently discussed this new reality of everywhere commerce. “What differentiates brands and sellers today is their ability to show up where their customer is, whether it’s the dot-com, on TikTok or at an event. Brands must make sure they are using all the channels that are appropriate in ways that resonate with their customer.”

As marketers and designers, we must double down on human-centered design—and perhaps even think about home-centered design—by understanding how the present moment continues to shape content and connection.

Goodbye, surviving. Hello, thriving.

We’re living through a pandemic. We have to talk about our health—which includes physical, mental and emotional health. All too often, in US culture, “I’m busy” also signals “I’m important.” But in 2020, busy reached a breaking point without boundaries or rest, resulting in unprecedented burnout: for parents, for healthcare workers, for teachers and any and all essential workers (we see you, and we’re grateful). We couldn’t ignore our rising mental health challenges any longer.

Monk Thoughts In 2020, busy reached a breaking point without boundaries or rest.

Leading organizations understood this reality wasn’t just an individual challenge but also an organizational one stifling creativity, collaboration and problem solving, to name a few. With that, 2020 was the year we (finally) began to normalize mental health and take control of all aspects of our well-being—a priority that Firewood Co-founder and President Lanya Zambrano has championed by sharing her own journey.

Stressors won’t vanish when the pandemic ends. The good news is the rise and adoption of digital tools can help us better manage our health as individuals, like seeing a doctor via video chat with ease. But we’re also hopeful the conversation in 2021 moves beyond an afternoon of self-care to cultural norms of flexibility and balance.

Goodbye, traditional classrooms. Hello, lifelong learning.

Learning looked different this past year. So much so that metrics we’ve traditionally used to measure success (classroom size, test scores, etc.) essentially lost their relevance. What emerged in 2020 was something closer to the learner-centered approach that’s been championed for some time. Opportunities for anyone, at any age, to learn from anywhere with an internet connection took off: time spent learning on professional development platform LinkedIn Learning has tripled during the pandemic, while MasterClass saw a double in sales and raised $100 million to fund new content.

But the ways that education changed in 2020 weren’t all positive. Pandemic lockdowns exposed a digital divide that threatened to set underserved students and communities back further and showed how ill-equipped our institutions are in engaging students virtually when needed.

Monk Thoughts I believe that the most effective edtech experiences are built based on in-depth knowledge of what drives and engages kids and young adults.

As we look to this new year, there’s an incredible opportunity to imagine how we learn (anywhere) and who is a student (everyone) when we close the digital divide once and for all and consider new ways of learning. Might successful learning look like the Peloton model: personalized, entertaining and engaging group lectures supported by smaller discussion groups and communities?

“I believe that the most effective edtech experiences are built based on in-depth knowledge of what drives and engages kids and young adults,” says Vinne Schifferstein, Managing Director at MediaMonks Australia. “Only by truly stepping into their shoes can we motivate them to learn in a way that suits them best, ultimately resulting in better learner outcomes.”

I am not an educator and acknowledge that different solutions suit different ages and stages. But whatever this next year looks like, the opportunities for partnership, content and learning seem limitless.

Goodbye, geographical borders. Hello, shared values.

For the lucky industries and professionals who can work from the safe confines of home, how we work changed in 2020. And whatever model emerges (3-2-2 or others) this year, a distributed workforce will remain. Unrestrained by borders, the distributed workforce opens the door for more diverse backgrounds, experiences and perspectives, which will not only create better work but also means teams can source the best talent from all over the world.

Monk Thoughts Unrestrained by borders, the distributed workforce opens the door for more diverse backgrounds, experiences and perspectives.

But without shared physical spaces, norms or experiences that hold everyone together, leading organizations must instead rally around a set of common goals, values and purpose to create a community. Our values of humility, authenticity, inclusivity and responsibility have not only kept us connected and grounded throughout an unprecedented year, but have served as guideposts for designing content, programs and events across S4Capital—with a unified digital home on our bespoke internal platform, the Shift.

While this is not a new idea, it has become a cultural baseline to set future organizations and leading brands apart.

Goodbye, small talk. Hello, emotional intelligence.

Small talk changed in 2020. In a non-scientific, anecdotal survey of teams and client partners, platitudes about the weather and generally forgettable, time-filling conversations disappeared. They were replaced with conversations of grief, social justice, and wildfires (many of our teams live on the US west coast) because ignoring these topics felt tone-deaf. We had tough conversations. And consumers and communities expected brands to show up meaningfully to support their communities, customers and employees alike.

At the start of a new year and a new era, Naomi Heckroth examines the ways we can better live, work and manage our health. Goodbye, 2020. Hello, 2021. We’re exhausted and excited. Naomi Heckroth’s year in review says goodbye to bad habits—with optimism for the future.
Digital transformation virtualization future of work edtech values-based marketing brand role

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The website has been translated to English with the help of Humans and AI

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