Choose your language

Choose your language

The website has been translated to English with the help of Humans and AI

Dismiss

`

September 13-16, 2024

Meet the Monks
at this year’s IBC

Join us as we engage with industry leaders, explore new collaborations, and showcase cutting-edge broadcast tech. Drop by our booth 14.AIB4 in the AI Tech Zone!

People on a panel at IBC talking
People on a panel at IBC talking

IBC (International Broadcasting Convention) is the world’s most inspiring content, technology and broadcasting event. Join our team of experts to discuss the challenges and opportunities in broadcasting, streaming and content distribution--and how we’re using the power of AI to innovate end-to-end. With decades of experience, we’re building upon our software-defined production offering to help our clients and partners stay ahead of the ever-evolving industry with our AI-centric solution Monks.Flow. Find out exactly what we’ll be up to throughout the week.

Event Details

Join us for in-depth panels and demos.

  • Monks Booth

    Stop by our dedicated area in the AI Tech Zone, which is prominently located near the main entrance. Stop by and let’s chat innovation!
    Find us here.

  • Sir Martian Demo

    Our advanced, AI-powered robotic system takes the role of a street caricaturist to draw passersby. It engages in conversation with Amazon Transcribe and engages people with emotion-driven voices powered by Amazon Polly.

  • Immersive LCP Demo

    Join us for a demo on producing live and recorded virtual reality content using cloud workflows and AWS’s cost-effective solutions, emphasizing the content creation process and AWS benefits.

  • AI Meets Software-Defined Infrastructure: Shaping the Future of Live Media | Panel

    Saturday, September 14th

    AI Tech Zone Hall 14

    This session will explore the transformative potential of AI-powered, software-defined broadcast environments, which offer unparalleled scalability and flexibility.

  • Unlocking New Pathways to Monetization with AI and the Cloud | Panel

    Sunday, September 15th

    AI Tech Zone Hall 14

    Don't miss this session to discover how AI's predictive capabilities and recommendation engines, woven into cloud-based workflows, are revolutionizing fan engagement and driving revenue as viewing habits evolve.

Experts on site

Meet the Monks

Connect with us at IBC 2024

Monks needs the contact information you provide to us to contact you about our products and services. You may unsubscribe from these communications at any time. For information on how to unsubscribe, as well as our privacy practices and commitment to protecting your privacy, please review our Privacy Policy.

Dive Deeper

Tua Tagovailoa and Terry on a production stage filming
Coach Terry from GoNoodle

Coach Terry’s Totally Terrific Fitness Fantasy • A Fitness Fantasy Brought into Extended Reality

  • Client

    Verizon

  • Solutions

    ExperienceVR & Live Video Production

00:00

00:00

00:00

Case Study

0:00

Adding a new dimension to the world of GoNoodle.

With a massive presence in elementary schools and homes, GoNoodle inspires kids to be their best, silly selves through safe, quality health and mindfulness content. Through a colorful cast of animated characters, kids are encouraged to get up and move—and have built powerful relationships with personalities like Coach Terry in the process. To bring these relationships to life in a whole new way, we teamed up with Verizon, Fuel Up to Play, quarterback Tua Tagovailoa and GoNoodle to produce “Coach Terry’s Totally Terrific Fitness Fantasy,” a cutting-edge children’s fitness broadcast.

Four images showing the GoNoodle live stream

An innovative broadcast approach brings two fan favorites together.

Inviting children into the GoNoodle world added a new dimension to the fitness experience, challenging our artists to reconceive the 2D Coach Terry design as a 3D character. We built a new model and rig so that motion capture performers could give motion and expression to the character in real time. The broadcast itself came with its own challenge: in the show, Tagovailoa and Coach Terry appear to be standing in the same space, but they were actually shot live in two separate locations. Using Disguise hardware and Unreal Engine, our team was able to send motion capture data wirelessly from the mocap studio to the XR stage at Verizon’s 5G Lab, blending multiple camera feeds together into a seamless virtual world.

Our Craft

Software-defined production brings fans together from all over.

  • A stage with a person in a mocap suit being filmed
  • A bunch of computer monitors showing what's being filmed live
  • A person in a mocap suit and another person doing voice overs in real-time

5G connectivity unlocks seamless interaction at low latency.

Verizon’s 5G connectivity was essential to bring Tagovailoa and Coach Terry together—and to invite children into GoNoodle’s world through live interaction. We leaned on the speed and low latency of Verizon’s 5G network and mobile edge computing to create the natural conversational flow critical to making this broadcast concept successful. We took this even further by integrating live video of a classroom into Chicago, incorporating students directly into the 3D environment in real time, and using our LiveXP interaction platform to display polling and emotes throughout the show.

A winning formula for live broadcasts.

“Coach Terry’s Totally Terrific Fitness Fantasy” gave kids, teachers, and parents a fun, safe, and trusted real-time fitness experience featuring two popular and cherished personalities. With innovation and interactivity at the core, the show also established powerful new ways to use 5G and mobile edge computing to create interactive educational, sports and fitness programming—a perfect touchdown for live broadcasts.

Want to talk experience? Get in touch.

Hey 👋

Please fill out the following quick questions so our team can get in touch with you.

Can’t get enough? Here is some related work for you!

Someone wearing a VR headset
A person slamdunking a basketball
A basketball

NBA in VR • Transforming the Fan Experience

  • Client

    Meta

  • Solutions

    Technology ServicesExperienceVR & Live Video Production

nba basketball court with a camera on the sideline

Immersing fans in the action with NBA in VR.

You’re sitting courtside at an NBA game with your best friends, enjoying commentary from an NBA world champion. Your friends, who live across the country, didn’t fly in to see it with you—because you’re all experiencing the game live in VR with a Meta Quest headset. Today’s sports fans want to feel close to the action while engaging with their favorite games, so we partnered with Meta to immerse audiences within 56 NBA games across 3 seasons, offering a social and interactive viewing experience that goes well beyond traditional broadcasting.

Going beyond broadcast possibilities with software-defined production.

With a 180° courtside view captured in 5K and fluid 60 frames per second, we delivered a lifelike experience to fans. But building such an environment required going beyond the limitations of traditional broadcasting. With advances in technology from Meta, AWS and NVIDIA, we built a cloud-based, software-defined production workstream that significantly reduced the amount of equipment, personnel and cost normally required to broadcast a game. Compared to the 54 camera angles at the NBA 2020 Finals, we only needed five cameras and three people on the ground supported by a remote crew.

A media.monks employee editing live footage in VR

A social experience between friends and fan favorites.

Once in the game, audiences could do more than merely watch. Within Meta’s socially focused venue, viewers could engage with friends and fellow fans—and even familiar athletes. Each game featured live commentary from guests like NBA champion Richard Jefferson and WNBA champion Renee Montgomery, making each game feel like a conversation. In addition to the immersive VR experience, the broadcast pipeline is built to allow for content distribution across a wide range of formats and channels. Gen Z fans consume more highlights (50%) than live (35%), validating the appetite for this moment-based approach to content delivery.

A person using a VR headset
A person wearing a VR headset
Press This quality was outstanding in stunning 5K resolution. For comparison, the “majority of game feeds” on the NBA redesigned global app are in 1080p and you may find 720p for some broadcasts as well. The difference is massive.
Read on USA Today I watched an NBA game through their VR broadcast and it made me excited for the future

Evolving the future of media and entertainment, now.

NBA in VR was designed to reflect fans’ desire for authentic, interactive experiences—adding a revolutionary new layer to watching sports from home. By leveraging the combined expertise of Meta and Monks, we were able to create a groundbreaking VR broadcasting capability for NBA games that pushed the boundaries of traditional broadcasting and paved the way for the future of media and entertainment. Together, we delivered a lifelike and immersive experience to fans to connect with each other and their favorite athletes.

Want to talk experience? Get in touch.

Hey 👋

Please fill out the following quick questions so our team can get in touch with you.

Can’t get enough? Here is some related work for you!

MediaMonks Labs Explores the Future of AI-Powered Video Conferencing

MediaMonks Labs Explores the Future of AI-Powered Video Conferencing

3 min read
Profile picture for user Labs.Monks

Written by
Labs.Monks

MediaMonks Labs Explores the Future of AI-Powered Video Conferencing

How much time have you spent in video calls today? The answer is probably “too much,” and you may have a neck ache and a foggy, burnout-induced mind to prove it. While technology is invaluable for connecting people, too much time staring at a grid of faces can be exhausting for many—but there’s a better way.

To break away from the repetitive notion of video call after video call, the Labs team experimented with how machine learning can augment video conferencing for a better experience. The result is a game that challenges users to quickly find a random object and show it to their webcam. Using an object-detecting machine learning model to identify whether the chosen object is shown, the app awards a point to whoever finds it first. The frantic game not only offers an opportunity to get together and have fun at home, but also gets people moving.

Using a lightweight machine learning model that enables object detection locally within a web browser, the game is compatible with any video conferencing platform that allows screen sharing. Connecting is merely a matter of loading up the web page and sharing your screen—and then the fun begins.

The game’s development began as a way to rethink the potential of video conferencing, breaking away from the buttoned-up approach and offering a space for play and fostering relationships. “The basis of the idea came out of the COVID situation that led people to work and socialize remotely,” says Joe Mango, Creative Technologist on the MediaMonks Labs team. “We wondered: how can we use these tools that we have to build more fruitful and exciting interactions into mundane video calls?”

How Gamification Kickstarts Innovative Thinking

In challenging the notion of what a video call should look like, the team took inspiration from platforms that blur the boundaries between a standard call and a virtual space, like Online Town and Passtime—platforms that are almost more like games than just video calling. “Mainstream videoconferencing platforms are enterprise tools, but now we’re discovering people want more out of meeting each other,” says Geert Eichhorn, Innovation Director at MediaMonks. “We’re missing the spatial element, so you’re seeing gaming platforms competing with video calling platforms.”

This gamification element is an important piece of the web app’s development. It can be difficult to explain the potential of an emerging technology, as everyone approaches it with a different technical background and understanding. Upon coming up with the idea of using computer vision to augment video calls, the team found that gamifying the technology could help users easily wrap their heads around the feature. A humorous video that captures the fast-paced energy of the game aims to not only demonstrate the app’s capabilities, but also kickstart new ideas in viewers’ minds.

Zoomies Broccoli

The frantic game challenges players to run around their homes to find random objects.

“Finding that human element that makes it fun is what made this project a success,” says Mango. “We realized we could make ourselves move around and laugh. The hardest thing with these projects is portraying how it relates to us as functional human beings in time and space, and we need to be pioneers on how it evolves.”

Anticipating the Future of Connection and Collaboration

Connecting digitally through collaboration across borders and in video calls isn’t new to the MediaMonks team, though working from home has prompted people across the company to rethink the role that video calls play throughout the day, both inside and outside of working hours. Sure, there might be a happy hour call to keep teammates connected, but Monks have also been known to 24/7 virtual hangouts that serve no specific purpose—where people might not even talk to one another for the most part—simply to replicate the feeling of sharing a communal space with other people.

Screen Shot 2020-06-02 at 1.22.43 PM

Beginning out of a necessity to make business calls more engaging, Eichhorn envisions other uses of the computer vision and machine learning as well. “I think this is going to be another frontier,” he says. “We’ve just used off-the-shelf models for this project, but in other iterations we can train the model for different purposes. What if you wanted to train an AI to rate your work from home outfit before jumping in a call?” He compares the technology to the popularity of Snapchat filters that have made their way out of the mobile space and into online business meetings.

On that note, the technology (and the scope of Labs’ thinking) isn’t limited to just the context of video conferencing. It could also be used to power live experiential activations at home by allowing users to engage with digital objects overlaying their webcam’s image, a bit like interacting with AR. But by starting with the humble video call—that technology that we all know far too well by now—the gamified web app offers a fun and accessible way to imagine how we can work to improve the tools that we use each day to enable closer connection.

Find out what else MediaMonks Labs is cooking up.

Now that video calls have become essential to work and socializing, let's make it more playful. MediaMonks Labs Explores the Future of AI-Powered Video Conferencing This meeting definitely could not have been just an email.
Video calls videoconferencing MM labs zoom google hangouts google meet livestream innovation zoom fatigue

Choose your language

Choose your language

The website has been translated to English with the help of Humans and AI

Dismiss