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A piece of landing holding post malone flying through the air

P25 Music • Virtual Concert

  • Client

    MediaCom

  • Solutions

    Experiential Strategy & ProductionVirtual EventsFilmEntertainmentReal-time

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Case Study

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An electrifying concert experience for Pokémon fans.

To help celebrate the 25th anniversary of Pokémon, the world’s highest-grossing media franchise, we partnered together with director Jason Zada, MediaCom and The Pokémon Company International to develop the next evolution in at-home musical experiences: a virtual Post Malone concert that placed the artist—and the audience—directly within the immersive world of Pokémon, powered by real-time rendering technology.

The completely computer-generated concert took viewers along for a 13-minute musical tour across eight visually distinct locales, each populated by fantastically rendered and animated Pokémon. Turning childhood dreams into reality, we brought the experience to life from first sketches to pixels and polygons, livestreamed on YouTube and Twitch to over 10 million fans around the world.

Pikachu
Post Malone in the virtual P25 concert
Press The concert set the stage for what the rest of P25 Music might look like: a showcase of the vast world of Pokémon while also appealing to your casual listener of the Hot 100.
Read on Variety

Transporting viewers to another world.

Throughout the performance, viewers were transported to a series of scenes rendered in exquisite detail and brought to life through the creatures that populate them—all within a game engine. By watching Pokémon characters engage with one another in their natural habitats (or just vibing to the music), fans were given the chance to catch sight of some of their favorite characters like never before.

But for many in the audience, a main draw of the event was Post Malone himself. We designed and produced the singer’s avatar to capture his distinct look while remaining consistent to the aesthetic of Pokémon. Through the use of motion capture, Post Malone’s every movement translated effortlessly onto the screen through real-time animation, allowing for a true performance within the fantastical setting—including facial tracking that offered crucial fidelity for lip synching.

Appealing to Pokémon trainers and casual listeners alike.

As the first in a yearlong series of musical events celebrating Pokémon, it was important that this one set a high bar to draw interest in subsequent performances. News leading up to the show caught the attention of both Billboard and Rolling Stone.

For passionate Pokémon fans who grew up following the franchise, we wanted to do it justice. By casting longtime Pokémon and Post Malone fans of our own to bring the experience to life, we successfully created an experience that entertained diehard fans and casual listeners alike.

Monk Thoughts I hope this concert inspires the same sense of play that it did when we were crafting it for Post Malone fans and Pokémon fans alike.

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Beryl Chung Creative Director

Awards

  • 4x Cannes Lions

  • 10x CLIOs

  • 1x Webby

  • 4x One Show Awards

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Roblox avatars from Song Breaker Awards
An avatar in roblox dancing

Song Breaker Awards • The Metaverse’s First Awards Show

  • Client

    Logitech

  • Solutions

    ExperienceExperiential Strategy & ProductionImmersive Brand StorytellingImpactful Brand Activations

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Case Study

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Rolling out the red carpet to audiences everywhere.

Awards shows are historically exclusive affairs viewed by audiences from afar. So, true to its roots in transforming culture through digital creativity, the Song Breaker Awards took a new approach to the show format: hosting an experience that is interactive, creator-led and open to everyone with an internet connection. We partnered with Logitech For Creators to bring the show to Roblox, paying tribute to the digital creators who are driving culture though music, dance challenges and memes. Hosted by Bretman Rock and featuring performances by singer-songwriter GAYLE and multi-GRAMMY award-winning artist Lizzo, the Song Breaker Awards became the first music awards show in the metaverse.

Monk Thoughts It’s an awards show like nothing you’ve seen before. It features performances by GAYLE and Lizzo. All of that is cool, but what I’m most excited about is how this project represents a massive moment in the ways we create, interact, and experience things in the metaverse.

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Brett Burton Creative Director
  • Song Breaker Awards world in Roblox
  • Roblox characters on a red carpet Two characters in Roblox ride a rollercoaster

Your invitation to an immersive creative world.

Prior to the big show, visitors had the chance to explore a futuristic urban hub bristling with engaging experiences. A key innovation of the Roblox platform was the Selfie XL, which snapped users’ avatars to recreate larger-than-life copies that towered over the city. Visitors could view these enormous models from several angles on a rollercoaster that zipped throughout the world. And because no show is complete without a souvenir, we opened the doors to a digital shop featuring avatar clothes and accessories based on Logitech’s lineup of creator-focused products, as well as Lizzo merch. Proceeds from every purchase benefited MusiCares, which supports the music community through preventative, emergency and recovery programs.

A narrative awards show experience like no other.

Visitors got to warm up for the main event by joining TikTok creators Cost n’ Mayor in the hottest dance trends, featuring custom animated Roblox emotes—only for the show to be interrupted by Steven, a catty stormcloud throwing everything into disarray. Realizing the event’s theme of “Together We Create,” viewers and honorees partnered up to leverage the power of creativity and defeat Steven. Not to be upstaged, Lizzo and GAYLE offered lifelike performances using state-of-the-art motion capture, capping off the narrative-driven, interactive awards show viewed by over 6 million visitors.

Results

  • 3x Eventex Awards

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Face the Music: Designing the Connected Concert Experience

Face the Music: Designing the Connected Concert Experience

4 min read
Profile picture for user mediamonks

Written by
Monks

Face the Music: Designing the Connected Concert Experience

Music and dancing are essential to the way many of us relate with one another: you might feel a connection with others sharing the same taste in music, or might feel a closer bond with others when participating in a song and dance. And with technology permeating all aspects of culture and fundamentally changing the way we socialize, what might a tech-infused musical performance of tomorrow look like?

To answer this question, we take a close look at two different musical experiences—a marquee concert event and an AR experience that may be enjoyed anywhere—that each offer value not just for fans, but also artists and brands hoping to make a mark on culture through tech-driven creative experiences. The secret to both their successes is how they uniquely inspire connection between fans and how they engage with the experience at hand, offering a handful of best practices when leveraging emerging tech.

Translating Familiar Activations into Forward-Thinking Tech

MediaMonks recently sought to modernize the concert-going experience at Super Saturday Night—a major night of musical programming on the eve of the Super Bowl—which featured Lady Gaga this year.  “It followed a specific ask from AT&T: how do we modernize the traditional concert-going experience and make this truly tech-forward?” says Shamlin. The team took inspiration by reinventing the types of activations you would typically find at concerts and events, giving them a Lady Gaga facelift and bringing them into a more future-forward form.

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The Monster Wall illustrates a unique, neon-lit monster that mimics your pose.

Take the Monster Wall for example. This play on the “step and repeat” media wall, commonly found at so many award shows and other big-name events, encourages attendees to strut, stop and snap a photo. The wall animates unique, neon-lit “little monsters” (referencing Lady Gaga’s name for her fans) that mimic attendees’ movements with no latency, demonstrating the strength of AT&T’s 5G network.

This type of smart, relevant demonstration of product offering is critical to apply to integrated marketing delivery across the board, whether through live experiential events or with a digital banner ad. “Empowered customers and prospects hiding from advertising and marketing put pressure on CMOs to create stickier media executions and experiences,” writes Forrester Principal Analyst Jay Pattisall in The Forrester Wave™: Full-Service Media Agencies, Q1 2019 report. This new challenge means media campaigns and the agency partners that deliver them must forgo conventional reach and frequency in favor of more personalized, culturally relevant and technology-savvy execution.”

A similar idea takes effect with our upgrade of the signature wall—essentially, a blank wall or canvas that anyone can sign, share a message or doodle on. But what if the signature wall didn’t have to be limited to a flat surface, and could extend into the space all around us?  “Drawing on Kindness” is an AR experience that answers this question by letting attendees use phones as if they were brushes capable of painting the three-dimensional space around them, inviting them to really leave a mark on the environment.

Differentiating Through Desire for Connection

The above activations play on the concert’s theme of bringing people together through kindness, a theme shared by the artist herself. All digitally infused performances and events must likewise be intentional with how they use technology—a lack of purpose runs the risk of reducing artistry into novelty.

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Pharos AR is enjoyable anywhere, but getting to experience it first at Coachella 2019 was especially impactful to fans.

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The app places a virtual Childish Gambino performance in your immediate surroundings.

People attend concerts for a sense of connection with the artist, sharing the same space with them and other fans. When Childish Gambino sought to bring a performance anywhere—even your living room—with augmented reality, this desire to connect was key in our development of the Pharos AR app, made in collaboration between MediaMonks, Google, Unity and Wolf + Rothstein. The app initially soft launched at Coachella in 2019.

In addition to treating users to an intimate performance of an exclusive track, the app serves as a direct channel between the artist and his fans, offering an exciting way to release new songs and virtual performances right into fans’ homes. “It serves as another outlet for Childish Gambino’s creativity, letting him update his fans with future song releases over the cloud,” said MediaMonks Sr. Producer Thomas Prevot, who worked on the project.

Activations Still Thrive on Simplicity

Despite the bells and whistles of cool, futuristic activations detailed above, there’s still a lot of value for simplicity. Ask Shamlin about one of the most popular attractions at Super Saturday Night, and he’ll introduce you to the Monster Paw, a giant claw-shaped sculpture based on Lady Gaga’s iconic hand pose. Attendees could stand in front of the claw to capture a dynamic, 180-degree gif of themselves in front of it.

“It’s the least tech-forward attraction we placed there, but it’s turned out really cool given the materials, dramatic lighting and fog,” says Shamlin, who notes that its simplicity and obvious value as a social takeway have elevated the Monster Paw to being a hero moment for fans at the show. It serves as a good example of how the design of any good experience must begin with offering a clear value. “How do you capture attention and get people to pause?” asks Shamlin. “The balance of technology often has a learning curve. You have to teach how, why and when to make an interaction.”

Shamlin’s point hearkens back to the truth that any use of emerging tech must offer a key, easy-to-grasp value to users in order to be received successfully. With intentional design, strategic onboarding and cultural relevance working in concert with one another, experiential activations in many forms can modernize the typical music-going experience to dramatic effect.

From Lady Gaga's Super Saturday Night show to a musical augmented reality app starring Childish Gambino, there are many ways that emerging tech and music can weave together and build strong connections. Face the Music: Designing the Connected Concert Experience Hit a high note with purposeful tech investment.
Concert musical performances live performance experiential events AR VR

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The website has been translated to English with the help of Humans and AI

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