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Myla Unique Minor's avatar giving thumbs up
Wide angle view of Myla and Renee high-fiving on the basketball court

Going Beyond: Women’s History Month • Rewriting Representation in the Metaverse

  • Client

    Meta

  • Solutions

    ExperienceVR & Live Video ProductionImmersive Brand Storytelling

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Case Study

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Scoring points for women in sports.

Fans from around the world hold their breath as the ball flies through the air and a slick alley-oop finally makes the virtual net of the Phoenix Suns swish. Professional basketball player Renee Montgomery high-fives our colleague Myla Unique Minor and does a little victory dance. She sees, she shoots and she scores.    



If it wasn’t for the metaverse, this anecdote may not have actually happened. Partnering with the NBA and Meta, we hosted a first-of-its-kind virtual reality interview with a professional athlete on a cutting-edge stage similar to the NBA court in Meta Quest. In celebration of Women’s History Month, Myla Unique Minor, Assistant Director and Producer at Monks, sat down with Renee Montgomery, two-time WNBA Champion and co-owner and VP of the Atlanta Dream. During halftime of the live VR broadcast of the game between the Philadelphia 76ers and the Phoenix Suns, the two women had a heartfelt conversation about female representation and how the rules around this can and should be rewritten.

Monk Thoughts My idea was so big that I knew I needed extremely creative people to pull it off. We managed to merge their innovative VR workflow with my wild imagination, not only building a groundbreaking experience but also celebrating women’s achievements along the way.

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Myla Unique Minor Assistant Director and Producer

The GOAT in creative craft.

When it comes to creating unparalleled digital experiences, every shot counts. So, we designed and developed a one-of-a-kind halftime show. We were tasked to build the virtual set, which was available exclusively to all viewers who were watching the game live in Horizon Venues using their Meta Quest headsets. This custom-made set for the event took place inside Meta’s Horizon Worlds platform, with avatars for both women crafted to capture their unique sense of self in the digital world, and was built on Amazon Web Services (AWS) to deliver an engaging live experience. Traveling from the court to the stage, fans could tune into the halftime show to listen to Montgomery’s interview with Minor and see them shoot virtual hoops.

Myla Unique Minor and Renee Montgomery in the metaverse celebrating on a basketball court
Press [Monks] incorporated principles of traditional broadcasting with the technology to enable Montgomery and Minor to interact in unique ways and give viewers a front-row seat.
Read on Adweek.com

Equality on and off the court, that’s game.

While we are no stranger to streaming sports events in the metaverse, this segment has changed the game. Through our ongoing partnership with the NBA and Meta Quest, we support the live broadcasting of matchups in Horizon Venues, enabling fans to watch their favorite team play in virtual reality. However, this halftime show pushed the boundaries of what is possible, as the entire interview was filmed and captured in the metaverse, thereby merging the worlds of professional sports, entertainment and technology. On top of that, it welcomed the first-ever female commentator of the NBA in Meta Quest—making a slam dunk for women’s representation in sports and beyond.

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How Immersive Broadcasting is Enhancing Sports Spectatorship

How Immersive Broadcasting is Enhancing Sports Spectatorship

3 min read
Profile picture for user Lewis Smithingham

Written by
Lewis Smithingham
SVP of Strategic Industries

How Immersive Broadcasting is Enhancing Sports Spectatorship

Being a sports fan often means being a geek for stats. Here’s a couple interesting ones: last year’s televised NBA finals gained a viewership of almost 18.9 million. In comparison, NBA 2K20, a videogame that puts you in charge of your favorite team and players, amassed an audience of over 19 million players in the year since its release—on just the Playstation 4 platform alone.

Surprising? Perhaps it shouldn’t be.

While videogames like NBA 2K20 have filled a void for fans early in the pandemic as they waited for games to return, these numbers point to something more: fans want to feel closer to the action and feel like they’re a part of the game. They’ve also become accustomed to new ways to engage with their favorite franchises, whether it’s through gaming or livestreams. These trends present a new opportunity for sports as they return to broadcasting: innovate and deliver on fans’ new needs and digital habits to enhance the spectatorship experience.

How Digital Heightens a Viewers’ Emotion

This desire for immersive digital experiences inspired an amazing feat of sports innovation: pulling fans directly into a series of NBA Restart games with courtside seats in VR. The NBA’s official marketing partner Yahoo Sports, next-generation motion picture studio RYOT and MediaMonks came together to redefine sports spectatorship and demonstrate how the at-home experience can become closer to—or extend beyond—the thrill of being there in person.

Game15_6

Broadcasting through a more immersive channel like VR gives fans an experience that makes them truly feel like they’re part of something bigger. One response to the NBA games in Oculus Venues that really struck me was from a user review that said the user was sick of Zoom and FaceTime calls, and that watching the game with their brother was “the closest thing that I’ve felt to going out and doing something normal in five months.”

But it’s not just about mimicking a return to normalcy. After the pandemic, consumers likely won’t find value in comparing how well a digital experience stacks up to being there—but the reviewer’s sentiment does show how closely these experiences get to merging the spectator experience and watching a game live and in-person. And through added digital interactions, sports spectatorship offers fans opportunities they may have only dreamed of before.

A Whole New Ballgame for Sports Broadcasting  

Throughout 2020, we’ve become all too accustomed to enjoying experiences in highly mediated ways: through the screen. While the computer or TV screen has been a lifeline to consumers, it hasn’t accurately delivered on the breadth of creative experiences that consumers demand today. Think about a recent digital event you may have watched, versus a Zoom happy hour with friends, versus a video conference call at work.

NBA Live event

One of our Monks, Bernard Gray, joined sportscaster Adam Amin and NBA Champion Richard Jefferson to provide commentary.

There’s probably little to no difference between each; every event and experience has begun to feel the same, creating a need to enrich production value and differentiate experiences. What we’ll see moving forward is that digital production partners will become more like broadcasters, and traditional broadcasters will seek to reskill their teams to deliver high-caliber digital viewing experiences—creating a new hybrid offering.

It’s unlikely that you would see a traditional broadcaster bring sports or an event like the Grammys to a platform like Twitch, where content thrives on user interaction—most simply aren’t that tapped into these platforms’ communities and features. Not to mention how tech progression is changing the game: speaking with TechCrunch alongside RYOT, MediaMonks SVP of Growth Eric Shamlin discussed how 5G is set to revolutionize production. But traditional skillsets still have value—pair together these skills with a digital partner who’s adept at infusing emotional resonance and interactivity into cultural events online, and you’ll begin to see some fascinating results.

Anticipating a Future of Immersive Sports Experiences

 2020 has exposed a lack of digital experiences that connect with consumers beyond traditional, filmic storytelling. Sports spectatorship is an act of active consumption: fans get together and cheer on their favorite teams and players. Digital experiences should enable the same level of interaction—or go beyond it.

Creating these memorable moments through a live, shared experience should be the goal. A sense of placeness and immersion can enhance the memory-making process. Studies have shown that VR platforms are incredibly effective in education and workplace training compared to traditional digital methods.

Digital broadcasts can likewise enhance memory by instilling meaning in the experience. There’s little difference in the experience of watching one game on TV versus another, but through delivering distinct digital experiences that enhance the spectatorship experience in novel ways, you can help viewers encapsulate that moment and create meaningful experiences.

From immersive formats to 5G-powered production, broadcasting is rapidly evolving–providing new ways to engage with fans and viewers from afar. How Immersive Broadcasting is Enhancing Sports Spectatorship Giving fans the best seat in the house – literally.
NBA sports VR NBA Restart sports virtualization

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The website has been translated to English with the help of Humans and AI

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