Choose your language

Choose your language

The website has been translated to English with the help of Humans and AI

Dismiss

Report: Make Sense of the Metaverse

Report: Make Sense of the Metaverse

5 min read
Profile picture for user mediamonks

Written by
Monks

Making the metaverse with digital graphics surrounding the words

It feels like everyone has been talking about the metaverse these days. If you’re trying to participate in metaverse-related conversations of your own but wish you had a more foundational understanding of the space, you’re in luck. Leadership from across our team have put their heads together to build a solid framework that explores the opportunities for brands in the metaverse, and they’ve collected their findings in a report that you can download now in English, Spanish, Portuguese, and Chinese.

We get that the metaverse can be confusing, which is why we wanted to make it more understandable for everyone. Titled “Making the Metaverse,” our report discusses recent trends that have set the stage for what some have called “the successor to the internet,” and the moves that brands can make right now to realize their role within it.

Virtualization Lays the Groundwork

Understanding the metaverse begins with understanding virtualization. Last year, our commissioned study with Forrester Research found that “The next frontier for digital transformation is brand virtualization—meeting customers where they are with differentiated, digital environments.”

Digital transformation in the traditional sense has covered table stakes groundwork as brands moved offline to on, but virtualization’s focus is on putting emotion into the code—the process of adapting to a state in which the digital environments, relationships and activities are perceived as being just as real as their physical counterparts. While virtualization is considered the next phase of digital transformation, the metaverse is often discussed as the next iteration of the internet—what Mark Zuckerberg calls the “embodied internet.”

Think of how the internet has evolved over the decades. In the days of dial-up, navigating web pages and bulletin boards connected via hyperlinks were the primary form of consuming and producing information online. The rise of social media gave way to “web 2.0,” an era of user-generated content and a more participatory way of consuming and co-creating content. Around the same time, smartphones made the internet mobile friendly.

Now, technology like extended realities and gaming are fueling a desire for more meaningful connections and collaboration experienced in real time. "While these environments are virtual, the emotions that they evoke are very real,” says Catherine Henry, SVP of Growth, Metaverse and Innovation Strategy.

Monk Thoughts I've had conversations with people I've met in virtual environments and I forget we don't actually know each other, because I feel as though we've attended something together or have lived something together.

Sima Sistani, Co-Founder of the video chatting network Houseparty, describes the shift this way: “If the last generation is about sharing, the next generation of social is going to be about participating.” A great example of this is the Rift Tour featuring Ariana Grande in Fortnite—a performance that you don’t simply watch, but navigate and explore with others to the sound of the music.

Opportunities Abound for Brands in the Metaverse

While a fully realized metaverse doesn’t exist yet, many of its building blocks do, from virtual assets to embodied, digital experiences like the concert mentioned above. These technologies and platforms present myriad opportunities for brands to stake their claim in the future of digital expression as the metaverse begins to take shape.

 “Just as every company a few decades ago created a webpage, and then at some point every company created a Facebook page, I think we’re approaching the point where every company will have a real-time live 3D presence,” Tim Sweeney, CEO of Epic Games, told the Los Angeles Times last year. Brands may naturally wonder: what could that look like?

Ally island video game showing 3D characters racing

Ally Bank, a leader in online banking, partnered with gaming experts on the Media.Monks team to bring its outstanding service to the hit Nintendo Switch game, Animal Crossing: New Horizons. We furnished an island with branding and minigames that aligned the bank’s promise—to be a relentless ally for financial wellbeing—with a crucial aspect of the game: money and resource management. We not only helped make the only bank worth visiting in Animal Crossing—we also won a Silver Effie Award for the US Brand Experience: AR/VR/Digital category and were a Finalist in the US Finance category.

Building a 3D presence can also open new revenue streams. Recent enthusiasm around the collection of NFTs (in simple terms, a certificate of authenticity for a digital good) has normalized the idea of owning unique digital assets. And that doesn’t include only works of art; NFTs are also being used to buy digital objects and even virtual real estate. To promote the final season of the AMC series The Walking Dead, we partnered with Verizon to build a platform where fans can receive unique virtual collectibles—and even get them digitally signed by a member of the cast. The platform, whose launch coincides with New York Comic Con, virtualizes the excitement of fan signings.

Octagon_Bob_Paisley_TechBTS_v405.00_01_30_10.Still003

Branded mascots may also be overdue for a digital upgrade. The Labs.Monks, our R&D team, has explored possibilities surrounding virtual humans. Whether they take the form of fictionalized influencers, give a face to digital assistants or serve as avatars to be “worn” by fans, these characters present a way for brands to connect with their audience on an emotional level everywhere they’re at.

Cooperation and Collaboration will Bring the Metaverse to Bear

With urgency and opportunity to virtualize, you may be wondering: what needs to be done before the metaverse truly exists? In coming years, advances in wireless connectivity, cloud computing and incrementally smaller GPUs will bring the metaverse closer to reality. But those aren’t the only hurdles for tech companies to solve.

A crucial characteristic of the metaverse is interoperability, or the seamless connection between digital experiences. Yet currently, closed platforms are the norm. Developing the decentralized, interoperable environment of the metaverse will require the creation of open standards that allow for the exchange of information between one platform or system to another.

Otherwise, what’s the fun in buying a digital outfit that you can’t take with you to other worlds? Geert Eichhorn, Innovation Director at Media.Monks, likens it to the development of public space shared by and accessible for all: “Walled gardens make no sense when you’re trying to build a park.” He sees an opportunity for teams like ours to connect the dots among our partners as competition gives way to cooperation, and his team of Labs.Monks have explored several applications of the metaverse already.

So, no single person or team is building the metaverse—we all are, and while there’s much work to be done, there’s boundless possibilities for brands to kick off their virtualization journeys and build value already. You can learn more about how to prepare for the metaverse in our report.

A new report from Media.Monks aims to make the metaverse comprehensible for everyone, showcasing what brands can do now to prepare for the “next stage of the internet.” A new report from Media.Monks aims to make the metaverse comprehensible for everyone, showcasing what brands can do now to prepare for the “next stage of the internet.” augmented reality brand virtualization virtual reality sports virtualization virtual experience metaverse

How Immersive Broadcasting is Enhancing Sports Spectatorship

How Immersive Broadcasting is Enhancing Sports Spectatorship

3 min read
Profile picture for user Lewis Smithingham

Written by
Lewis Smithingham
SVP of Strategic Industries

How Immersive Broadcasting is Enhancing Sports Spectatorship

Being a sports fan often means being a geek for stats. Here’s a couple interesting ones: last year’s televised NBA finals gained a viewership of almost 18.9 million. In comparison, NBA 2K20, a videogame that puts you in charge of your favorite team and players, amassed an audience of over 19 million players in the year since its release—on just the Playstation 4 platform alone.

Surprising? Perhaps it shouldn’t be.

While videogames like NBA 2K20 have filled a void for fans early in the pandemic as they waited for games to return, these numbers point to something more: fans want to feel closer to the action and feel like they’re a part of the game. They’ve also become accustomed to new ways to engage with their favorite franchises, whether it’s through gaming or livestreams. These trends present a new opportunity for sports as they return to broadcasting: innovate and deliver on fans’ new needs and digital habits to enhance the spectatorship experience.

How Digital Heightens a Viewers’ Emotion

This desire for immersive digital experiences inspired an amazing feat of sports innovation: pulling fans directly into a series of NBA Restart games with courtside seats in VR. The NBA’s official marketing partner Yahoo Sports, next-generation motion picture studio RYOT and MediaMonks came together to redefine sports spectatorship and demonstrate how the at-home experience can become closer to—or extend beyond—the thrill of being there in person.

Game15_6

Broadcasting through a more immersive channel like VR gives fans an experience that makes them truly feel like they’re part of something bigger. One response to the NBA games in Oculus Venues that really struck me was from a user review that said the user was sick of Zoom and FaceTime calls, and that watching the game with their brother was “the closest thing that I’ve felt to going out and doing something normal in five months.”

But it’s not just about mimicking a return to normalcy. After the pandemic, consumers likely won’t find value in comparing how well a digital experience stacks up to being there—but the reviewer’s sentiment does show how closely these experiences get to merging the spectator experience and watching a game live and in-person. And through added digital interactions, sports spectatorship offers fans opportunities they may have only dreamed of before.

A Whole New Ballgame for Sports Broadcasting  

Throughout 2020, we’ve become all too accustomed to enjoying experiences in highly mediated ways: through the screen. While the computer or TV screen has been a lifeline to consumers, it hasn’t accurately delivered on the breadth of creative experiences that consumers demand today. Think about a recent digital event you may have watched, versus a Zoom happy hour with friends, versus a video conference call at work.

NBA Live event

One of our Monks, Bernard Gray, joined sportscaster Adam Amin and NBA Champion Richard Jefferson to provide commentary.

There’s probably little to no difference between each; every event and experience has begun to feel the same, creating a need to enrich production value and differentiate experiences. What we’ll see moving forward is that digital production partners will become more like broadcasters, and traditional broadcasters will seek to reskill their teams to deliver high-caliber digital viewing experiences—creating a new hybrid offering.

It’s unlikely that you would see a traditional broadcaster bring sports or an event like the Grammys to a platform like Twitch, where content thrives on user interaction—most simply aren’t that tapped into these platforms’ communities and features. Not to mention how tech progression is changing the game: speaking with TechCrunch alongside RYOT, MediaMonks SVP of Growth Eric Shamlin discussed how 5G is set to revolutionize production. But traditional skillsets still have value—pair together these skills with a digital partner who’s adept at infusing emotional resonance and interactivity into cultural events online, and you’ll begin to see some fascinating results.

Anticipating a Future of Immersive Sports Experiences

 2020 has exposed a lack of digital experiences that connect with consumers beyond traditional, filmic storytelling. Sports spectatorship is an act of active consumption: fans get together and cheer on their favorite teams and players. Digital experiences should enable the same level of interaction—or go beyond it.

Creating these memorable moments through a live, shared experience should be the goal. A sense of placeness and immersion can enhance the memory-making process. Studies have shown that VR platforms are incredibly effective in education and workplace training compared to traditional digital methods.

Digital broadcasts can likewise enhance memory by instilling meaning in the experience. There’s little difference in the experience of watching one game on TV versus another, but through delivering distinct digital experiences that enhance the spectatorship experience in novel ways, you can help viewers encapsulate that moment and create meaningful experiences.

From immersive formats to 5G-powered production, broadcasting is rapidly evolving–providing new ways to engage with fans and viewers from afar. How Immersive Broadcasting is Enhancing Sports Spectatorship Giving fans the best seat in the house – literally.
NBA sports VR NBA Restart sports virtualization

Choose your language

Choose your language

The website has been translated to English with the help of Humans and AI

Dismiss