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VR Scout Runs, Rappels and Revels in the Jack Ryan Experience

VR Scout Runs, Rappels and Revels in the Jack Ryan Experience

4 min read
Profile picture for user Kate Richling

Written by
Kate Richling
CMO

VR Scout Runs, Rappels and Revels in the Jack Ryan Experience

This is one of our favorites – and that says a lot when you consider the reach Amazon’s Jack Ryan Experience had in terms of buzz and coverage. Here, VR Scout covers our work with Amazon Studios at Comic-Con –

Rappelling from a helicopter and zip-lining in VR will have your heart pounding.

What better way to tease the world-wide release of the new Tom Clancy’s Jack Ryan series on Amazon Prime then to drop thousands of Comic-Con fans into the boots of Jack Ryan himself.

Dropping down in a conflict zone under fire made what happened next all seem like a quick blur. I “crossed” a ridiculously long unsteady plank of wood to enter another bombed out building. I picked up a weapon and began engaging with enemies, ducking behind crates that were both physically and virtually there.

Walking further down a hallway I came to a balcony. I grabbed onto a zip-line and literally just walked off the side of the building. I land on what could only be safety mats and was quickly ushered into a vehicle where I had to drive myself to safety. What the hell just happened?

Keep in mind I was physically walking, grabbing, and flying with a VR headset on, the entire time.

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Monk Thoughts I’ve been to location-based entertainment VR centers before, but this was another level. It’s especially mind boggling when you realize that you’re being tracked in VR the entire time with a Optitrack motion capture system and wireless VR headset system.

Did I mention that this was all outside under direct sunlight?

Created in collaboration with MediaMonks, a team of over 300 worked non-stop over a few months to get this ready for Comic-Con. Quite an accomplishment considering the public will get to experience it this week only. This really should be its own theme park.

The immersive Jack Ryan Training Field pushes you to uncover if you have what it takes to become a field operative. And I can tell you, I barely had what it took. It’s a nerve-racking experience that had me questioning my reality in front of me and forced me to push any fear of heights I may have had aside.

The Jack Ryan Training Field was also streamed live on Twitch, where viewers could interact and throw challenges in the way of me or others running through the course.

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On top of the VR Training Field, Amazon also erected a massive escape room that will throw you into your first field assignment. Created in collaboration with AKQA and Unit9, you can dig deep to thwart an extremist conspiracy, uncover a plot of double-crossing, and obtain classified intel. The Dark Ops escape experience is run as a live drama, with actors, voice technology and immersive set pieces.

If you’re heading to Comic-Con this week, you’ll find Tom Clancy’s Jacky Ryan experience right outside Comic-Con at the corner of MLK Promenade & 1st Street. The season premiere airs August 31st on Amazon Prime.

This article was originally published on VR Scout on July 19, 2018.

Taking over an entire 60,000 square foot city block, Amazon created a massive event park that places you in the heart of the Middle East. Featuring one of the most extravagant attempts at an end-to-end warehouse-scale VR experience I’ve ever seen—it had everything. Repelling, zip-lining, plank walking, and even a car chase.

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Over the years, I’ve grown accustom to VR taking center-stage at Comic-Con, experiencing everything from an immersive Blade Runner ride to a Mr. Robot simulcast at Petco Park. But for the most part, the VR demos were usually as simple as putting on a headset and enjoying the ride.

Not for Jack Ryan. Jack Ryan loves action—and stomach drops.

Upon entering the training park and receiving your Analyst ID badge, the first thing you’ll notice is the Jack Ryan Training Field, an overbearing obstacle course with a life size Bell Huey military helicopter propped a couple floors off the ground.

Before entering the immersive “training field,” I got the privilege of watching UFC fighter Ronda Rousey breeze through her run. Geez, I have to follow in her footsteps?

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Slowly making my way up multiple flights of stairs to gear up in the cabin of the helicopter precariously perched atop a bombed out building made me realize how unordinary this VR experience was about to be. I strapped on a rappelling harness, HP Omex X VR backpack PC, a modified Oculus Rift VR headset, and hand foot trackers. My heart began to beat faster.

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Then virtual reality happened. Staff members dressed as soldiers guided me to the edge of the sliding cabin door. In VR, I could see my limbs in front of me as I stutter stepped to the edge. It was clear that I was now flying high over a war torn city. I took a seat and nervously watched my virtual legs dangle in the air off the chopper side. The next thing I knew, I was rappelling out, actually hoisted by a crane down from the safety of the cabin. My heart was racing.

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VR Scout covers our work with Amazon Studios at Comic-Con around the release of Jack Ryan – "I’ve been to location-based entertainment VR centers before, but this was another level. It’s especially mind boggling when you realize that you’re being tracked in VR the entire time with a Optitrack motion capture system and wireless VR headset system." We think they liked it. VR Scout Runs, Rappels and Revels in the Jack Ryan Experience VR Scout covers our work with Amazon Studios at Comic-Con around the release of Jack Ryan – “I’ve been to location-based entertainment VR centers before, but this was another level…”
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Buying a Ticket for the VR and AR Hype Train? A Technologist Gets Real

Buying a Ticket for the VR and AR Hype Train? A Technologist Gets Real

4 min read
Profile picture for user Samuel Snider-Held

Written by
Samuel Snider-Held
Senior Director of Technology & AI

Buying a Ticket for the VR and AR Hype Train? A Technologist Gets Real

VR and AR are the future, or so they say. With headlines like “2016 Will Be the Year That Sets the Stage for Virtual Reality” and “How VR Is Starting To Become Our Reality In 2017” taking over the hyper-saturated blogosphere, it might seem like VR and AR are the only technologies worth investing in.

But, as a virtual and augmented reality creative technologist, I’m constantly telling clients and colleagues to question this sentiment.

I work on some of the world’s most forward-thinking VR and AR projects every day and wholeheartedly believe in the power of these technologies to alter, integrate, or create new experiences and memories. At the same time, it’s also my job to think critically about technology and what new tools are best suited to meet client objectives.

VR struggles with two things: sharing and distribution. Since digital advertising lives or dies by social, the question many brands face is, how do we share cutting-edge VR and AR experiences? The struggle is that these experiences are not inherently shareable. VR hijacks your perception of the world by creating an illusion for you and your eyes only. Unless the VR experience is broadened through another channel, such as a teaser video on Youtube for example, if you want to share it with your friends, they have to be as big as a VR geek as you.

So if you’re a digital strategist or brand manager stretching yourself to explore how you can engage with these tools, I encourage you to stop, take a breather, and first read this post. It might just be that the best tool for the job is another technology entirely.

The Next Big Thing — Social VR Integration

Currently brands are only interested in creating their own VR experience, instead of exploring opportunities surrounding the VR hype. Brands creating their own one-off VR or AR experiences in hopes of creating a new channel for brand awareness is like creating an entire branded social network or community. This was very popular in the early days of social media advertising, but now you advertise within these social networks instead of trying to replace them. The same will happen with AR and VR.

For example, while Facebook is working on their experimental VR social platform Spaces, there already exists social platforms like the Rec Room and Altspace where users can virtually join others and talk, play games, and create things. If you’re hell-bent on creating VR and AR content for your brand, this is the trend to watch. The social iterations of VR will have an infrastructure designed for you to tell brand stories. This will be much cheaper and easier than creating your own application, and you can see the beginnings of this in Facebook’s AR studio. And similar to the way much of our current work is focussed on creating content for existing platforms, we’ll be delivering VR and AR in this way.

Experiences Unique to VR & AR

It’s undeniable that VR and AR can create unique experiences and express creative ideas that are not possible with any other technology. So if you’re dead set on creating a VR or AR experience, then make sure that you play to the medium’s strengths.

Take for instance this mixed reality case: ASM: Into the Wild, the world’s largest mixed reality experience to date. Using AR markers to place tiny virtual objects or characters on your table has been around for ages, but this is different. Using Google’s Tango technology, a museum was augmented into a living rainforest. Walls were transformed into trees and corridors into forest paths and guests were given tablets which they could walk around and interact with endangered animals, something they can’t do in real life. The magic of AR is not just bringing virtual animals to your dining room table, but to your entire environment.

Or perhaps my favorite example, Google Earth VR. Imagine having the whole planet at your fingertips, one moment deftly flying through the skyscrapers of midtown Manhattan, and the next sitting peacefully at the top of Mount Everest. Taking data from satellite imagery and 3D photogrammetry, the environments in Google Earth VR are majestic, and are some of the most presence inducing in all of VR. There’s nothing more mind blowing than virtually standing outside of your apartment looking up at your window, knowing that you’re actually inside, decked out in VR gear. Furthermore, the experience really gets you excited about the VR’s future. If this is what it looks and feels like now, what will it look like 10 years from now?

The Future

But what about other VR experiences that could well and truly be useful for real life? In the automotive industry you could allow potential customers to drive through impossible test drives, while changing features and testing during the same experience.

Or, think about how VR can provide an amazing tool for training new professionals in technical fields.

What if you could train to be a wind turbine technician by running through a variety of possible scenarios before you ever step foot in one? Or, imagine learning a language. How useful would it be to simulate the feeling of language immersion by placing someone learning french in a Parisian cafe, and they can only navigate the experience by correctly pronouncing various phrases?

Or museums! Imagine going to the MOMA and seeing Jackson Pollock via an AR tablet ferverishly throwing paint at one of his canvases!

The possibilities are endless, but that doesn’t mean that every possibility is right for your brand. So before you spend a whole lot of your (or your client’s) money, ask yourself this. Why do you want to create a VR or AR experience? Do these technologies really provide your brand something better than other technologies? Or is your idea just a gimmick? If you’re looking for reach or engagement, then maybe wait a while before reaching for a VR headset. As the VR and AR markets mature, the channels for telling your brand stories will mature with them.

This article originally appeared on Shots on July 5, 2017.

MediaMonks' Creative Technologist Samuel Snider-Held works on some of the world’s most forward-thinking VR and AR projects every day – and believes in the power of this tech to alter, integrate or create new experiences. At the same time, it’s his job to think critically about virtual reality and augmented reality. Here he dives into two struggles – sharing and distribution. Buying a Ticket for the VR and AR Hype Train? A Technologist Gets Real While we work on some of the world’s most forward-thinking VR and AR projects every day, and believe in the power of this tech to alter, integrate or create new experiences, here we get real.
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