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Anime Friends 2024 • Leveling-Up Brand Engagement with an Immersive Event Activation

  • Client

    Riot Games

  • Solutions

    ExperienceExperiential Strategy & ProductionImpactful Brand ActivationsPhysical

Forging an epic event activation for one of the most passionate esports communities.

Since its inception in 2006, Riot Games has been on a mission to create immersive games that redefine the player experience. With the 2009 launch of League of Legends, Riot didn’t just introduce a game; they sparked a global phenomenon. Today, the impact is staggering—if League of Legends' active players formed a country, it would be the fifth largest in the world. Each month, players collectively spend over 100 million hours diving into its universe.

As the gaming landscape continued to evolve, Riot Games remained committed to pushing boundaries and enhancing player experiences. At Anime Friends 2024, the largest anime and Asian pop culture event in Latin America, Riot Games sought our help in bringing fans into the world of League of Legends in a powerful, captivating and wholly new way. With our event activation strategy and the goal of driving awareness and brand engagement for the title and its new cooperative game mode, we teamed up with the developer to captivate event attendees and deepen the connection between Riot Games and its passionate community of fans.

Person sitting behind his laptop in a big gaming events hall gaming with other people. He has a smile on his face.
A person with small anime ears in his hair is posing with the League of Legend blade.

Meticulous interactive design brings League of Legends’ world to life.

Riot Games kicked off the process by bringing their deep understanding of player expectations to the table, which informed the strategy and creative direction. With that, our experience experts employed meticulous production techniques to translate Riot Games’ vision into a tangible, unforgettable experience with a 152m2 footprint.

Themed around Anima Squad, an in-game event that originally launched in 2022 but returned in 2024 for a limited time, the booth served as a portal into the game’s universe. Attendees had the chance to peek at the latest game mode and newly launched skins (outfits worn by Champions, the game’s player-characters), including a reimagining of classic League of Legends Champions as cybernetic, animal-themed warriors.

  • Four people pose in an engaging pose. One person is holding a sword.
  • A girl with anime ears in her hair and a black anime outfit is posing with the League of Legends sword. Two people dressed in black clothes posed alongside the League of Legends sword.
  • Illustrated image of a female character from League of Legends. She is holding a sword over her shoulders.

Building brand engagement through irresistible, interactive experiences.

The standout experience at the Riot Games booth, and at Anime Friends 2024 overall, was a massive, finely crafted prop: a two-meter-tall replica of the sword wielded by Aatrox, a popular League of Legends Champion. Fabricated by our specialists, the sword was equipped with dynamic LED lighting and special effects, including stage smoke, that instantly transported attendees into the League of Legends universe—and served as a perfect spot for selfies.

Adding to the interactivity, we launched the new cooperative game mode at the event, Swarm, giving visitors the chance to dive into the action firsthand and continue their League of Legends journey long after Anime Friends 2024. From our experiential marketing efforts and interactive design to the sturdy construction of the booth and the lifelike details of the replicas, our team’s commitment to excellence ensured that Riot Games’ creative vision was brought to life with precision and flair.

A closeup of the point of the League of Legends sword.

Results

Our activation at Anime Friends 2024 was a resounding success, creating a vibrant community experience that resonated with League of Legends fans. The results speak for themselves:

  • 5,000+ people engaged with the activation
  • Sold-out sessions for the new PvE game mode
  • 1,000+ gameplay sign-ups
  • 1,000+ photos taken daily with Aatrox’s sword

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PlayStation Competition Center • Building an All-New Digital Experience for the Esports Community

  • Client

    PlayStation

  • Solutions

    Websites & PlatformsTechnology ServicesTechnology Consulting

Mockup of a laptop and mobile showing the FIFA start screen for the Playstation.

A one-stop shop that revolutionizes the esports experience.

As a dominant force in the esports arena, PlayStation caters to hundreds of millions of monthly active users. Its ecosystem spans a variety of games, leagues, countries and languages, fostering an ever-growing community of gamers. This community sought a centralized hub for all things esports, and PlayStation recognized the demand to enhance competitive play and consolidate the esports experience. Hence, they entrusted us with the mission to bring this all-new digital experience to life, while also exploring new opportunities to innovate in the realm of competitive platforms.

Results

  • 89 countries active on the platform
  • 10 languages supported
  • Over 17 games launched
  • Increased new and returning users

Mastering the game with collaborative sessions.

To kick off the project, our product and technology teams worked in tandem during a four-week discovery phase. This crucial stage allowed us to lay the foundation for the minimum viable product (MVP) and create a roadmap for future development. In order to gain a comprehensive understanding of the project’s scope, we spent time working closely with Sony’s technology teams, which enabled us to grasp the intricacies of the existing environments and integration points. Armed with this knowledge, we were able to provide a detailed recommendation for a more modern and advanced technical architecture.

Mockup of a laptop and mobile showing the FIFA start screen for the Playstation.

Creating modern technology solutions fit for champions.

In addition to delving into the existing environments and infrastructure, we conducted a comprehensive analysis of esports industry trends and user expectations. This examination helped us identify areas of opportunity that aligned with the brand’s business objectives, as well as define the requirements, map user journeys and identify practical solutions to the main challenges. The result is a remarkable esports platform that includes easily discoverable tournaments, seamless on-console sign-up processes, and real-time match updates, all working in harmony to strengthen PlayStation’s position as a pioneer in online competitive play.

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Strobe lights and smoke cover to live players in a dark exhibit room
A Valorant logo on a wall with blue lights shining around it

Valorant • Retake: A Gamified Hybrid Experience

  • Client

    Riot Games

  • Solutions

    ExperienceExperiential Strategy & ProductionVR & Live Video Production

An epic battle between on-site and online agents.

After a year of rapid-paced battles, we wanted to celebrate the first year of VALORANT and its growing community with a bang. So we launched RETAKE, a series of hybrid events in Cairo and Dubai where both on-site and online audiences became real life agents of the VALORANT Protocol. They competed against each other to detonate or defuse the Spike, a game-deciding device featured in the VALORANT lore and gameplay.

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Monk Thoughts It was an absolute delight to partner with Riot Games and create a synergy between physical and online players. Together we've raised the bar to set a new standard for future events.
Marula Vaz headshot

VALORANT’s battleground is brought to real life.

The rivalry between agents is not the only aspect of VALORANT’s rich lore that we brought to life. Upon entering the event space, agents were met by sets inspired by in-game maps. Iconic landmarks, props and a huge Spike fully immersed agents into the action. The competing teams were led by live hosts that commanded when to attack or when to defend. Ultimately, only one team emerged victorious.

Monk Thoughts To stay true to the IP and create an authentic VALORANT experience, it was essential to materialize its signature visual language, industrial lighting and in-game sound effects.
Hernan Osorio headshot

Hybrid challenges to unleash your agent abilities.

The online experience took place on Twitch and was made possible with LiveXP, our own customizable tool to deliver interactive livestream experiences. Online viewers could attack by sharing hashtags, while on-site agents took part in physical interactive challenges based on in-game characters’ skills. Agents could control fire with their hands like Phoenix, escape the dark labyrinth haunted by Omen’s Paranoia or avoid being hit by lasers inspired by Cypher’s Trapwire ability.

Monk Thoughts For the first time, fans stepped out of their gaming stations and could interact with the abilities of their favourite characters via multi-sensorial experiences.
Jaihoun Habibi headshot

The potential of hybrid events.

RETAKE set the precedent for what can be achieved when brands invite online audiences to play an essential part in the story and mechanics of a physical event.

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Changing the Game: Bringing Sports to the Virtual Stadium

Changing the Game: Bringing Sports to the Virtual Stadium

4 min read
Profile picture for user Labs.Monks

Written by
Labs.Monks

Changing the Game: Bringing Sports to the Virtual Stadium

From the Fortnite challenge on late-night TV to politicians meeting constituents in-game, it’s no secret that gaming has risen to become an incredibly profitable entertainment industry—a trend that has accelerated in the past year as consumers have flocked to online environments for connection.

Just look at esports’ growth: the esports ecosystem is expected to surpass $1 billion in revenue this year, most of which will come from sponsorship and advertising. So, while gaming audiences have historically been difficult to connect with, emerging interest in esports has caught the attention of brands.

This development comes at a time when consumption of traditional sports has waned. So, will esports replace traditional sports completely? Of course not—but the ways that gaming audiences connect and consume could offer a glimpse at broadcast viewing experiences of tomorrow.

Esports Broadcasts Pull Fans into the Game

While esports organize in competitive leagues, they uniquely blend together what happens both in the game and in the arena. Technology like extended reality lets a broadcast drop character models directly in front of the characters who choose them. Meanwhile, commentators may stand beside an augmented reality diorama of the game to show replays in immersive detail. These innovations stand in contrast to watching a physical sport. “Cameras in a sports stadium are still very flat and traditional,” says Geert Eichhorn, Innovation Director at MediaMonks. “What fans want is an environment you can walk around and engage with.”

Traditional sports have long sought ways to make the viewing experience more engaging to audiences at home, though those experiences have largely remained linear. Today’s sports audiences connect through a variety of digital channels to seek new ways of getting closer to the action, and esports audiences are accustomed to interactive viewing experiences delivered through livestreaming channels like Twitch or YouTube. Sports can look toward esports’ innovation to enable more engaging experiences that break down the barriers between the audience and the game—with brands serving as the MVP’s that power these experiences.

Building the Virtual Stadiums of the Future

For esports and traditional sports alike, virtual stadiums set the stage for immersive and interactive viewing experiences. “You have to think: what can we offer in a virtual space—how are we using the third dimension?” says Eichhorn. “You can do more than just recreate a stadium by letting spectators look beyond the fixed angle of a camera.”

What’s more, much like a physical venue, a virtual one opens up unique sponsorship opportunities for brands, whether it’s more measurable and personalized ad targeting or branded stadiums

Map higher res

The MediaMonks Labs team has built its own virtual stadium that draws on data from Player Unknown's Battlegrounds, tracking each player's location on a 3D map in real time.

When it comes to consuming videogames within a virtual stadium, APIs are crucial. An API funnels data from the game in and into the viewing platform in real time—for example, the health of each player, their current equipment, whether they’re in a vehicle and more. In-game assets like maps, player models and animations can also translate seamlessly into the viewing environment.

MediaMonks Labs, our R&D team, has experimented with this technology by building their own virtual venue in Mozilla Hubs. Inside, a small group of viewers can meet together to watch a game of Player Unknown’s Battlegrounds both traditionally (a recording on a stream) and through a 3D map that shows each player’s location in real time—a lot like the park map featured in the HBO series Westworld.

Eichhorn explains why the prototype is limited in the in-game data it uses: “Many game developers are guarded with API access to data in an effort to minimize cheating,” he says. “But a brand or creative partner working directly with a developer to virtualize a competition would have access to much more.”

Sports can Take a Page from the Esports Playbook

We’re still a way off from watching a full traditional game at that level of detail. “Volumetric in real time is difficult for live sports, because it takes days to stitch together everything into a 3D file.”  Though some are bridging the gap, like NBA’s games broadcast in Oculus venues, which lets viewers from afar watch together in a virtual environment—albeit from a linear, fixed-camera perspective. 

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The Soul & Science app made in collaboration with Intel Studios transports athletes to your immediate surroundings, letting you watch the action from any angle.

However limited immersive broadcasting within a virtual venue may remain today, there is a strong potential to fuel entirely new content experiences. “Intel creates replay clips through its True View volumetric capture,” says Nora Henrikkson, Managing Director at MediaMonks. “These clips pause at a key moment to let the viewer look around in 360 degrees. In the future, it would be cool to broaden that experience and put more control in spectators’ hands.” The same technology powers our work with Intel, which uses volumetric augmented reality to let sports enthusiasts watch, rewind and examine athletes’ moves from any angle.

Esports are branching out and following the lead of traditional sports—like franchising teams, organizing in season matches—but traditional sports can likewise learn from their digital counterparts. At the very least, virtual stadiums set the stage for more impactful, engaging and interactive digital experiences that bring people together, a goal shared by both industries. As brands aim to connect with audiences as well, virtualized environments and platforms that level-up the viewing experience offer an opportunity to change the game forever.

As esports grow and innovate in spectatorship experiences, traditional sports can borrow from their playbook. Changing the Game: Bringing Sports to the Virtual Stadium It’s time for sports to take a page from the esports playbook.
esports sports virtualization competition videogames video games

Why Brands and Esports Can Win Big in APAC

Why Brands and Esports Can Win Big in APAC

3 min read
Profile picture for user Tobias Wilson

Written by
Tobias Wilson
VP Growth APAC

Why Brands and Esports Can Win Big in APAC

By now, we’re all well aware that games like Fortnite have become a dominant space for kids and young adults to connect and socialize. But you may not have noticed that parallel to the competitive game’s popularity, the rise of esports leagues have captivated the interest of gamers around the world: since 2012, the number of hours viewers have spent watching esports has grown at a rate of around 750 million hours each year, going from 1.3 billion in 2012 to 6.6 billion in 2019, a 508% growth. 

This article was originally published for print in Marketing Interactive.

A lucrative business (generating $1.1 billion USD worldwide in 2019 and expected to reach $1.8 billion by 2022), esports have been particularly popular in Asia Pacific. In fact, APAC accounts for 47% of that revenue, demonstrating just how passionate the region is for gaming content. New research from WARC shows that 400 million people in APAC watch esports online, and six of the 10 most popular mobile titles have established esports leagues. The rapid growth of gaming as both a space for spectatorship and social connection offer a unique opportunity for brands to reach a previously elusive demographic while also connecting with consumers in exciting, new ways.

Gaming Goes Mainstream

Esports aren’t nearly as niche as they once were; last year, luxury brand Louis Vuitton collaborated with popular esports title League of Legends to offer bespoke skins—essentially costumes worn by characters featured in the game—to players. The partnership shifted preconceived notions that brands may have about gamers as a subculture, much like how comic book franchises have gone mainstream. Similarly, Fortnite partnered with Marvel Studios for an Avengers crossover event celebrating the release of a new film, offering not only an exclusive skin but a new game mode as well.

Monk Thoughts 400 million people in APAC watch esports online.

In the rise in esports’ popularity, games have organized teams and leagues functioning much like traditional sports—even nabbing airtime at the 2022 Asian Games to be hosted in Hangzhou, China. Live-streamed on platforms such as Twitch, YouTube and Facebook Gaming, esports leagues have a unique opportunity to build interactivity and engagement into their broadcasts—something that’s missing from typical sports. MediaMonks’ Foam Zone activation for Old Spice, live-streamed over 12 hours, drew over 126 thousand interactions bolstered by 80 live polls, making it a top-performing livestream.

This opportunity for drawing together online audiences is critical, and hints at why gaming has become so popular for youths who flock to digital environments to hang out and connect. In response to the COVID-19 pandemic, a surprising number of leagues have cancelled or postponed their events—though some, like Blizzard’s Hearthstone Masters Tour, have become purely digital. At the same time, the cancellation of traditional sport seasons may also boost interest in esports as an alternative to spectators. While in-person esports competitions serve as critical touchpoints to connect with gaming audiences live and in-person, this moment—combined with ever-faster connection speeds—will prompt increasingly engaging and immersive experiences for spectators.

Rising Stars Offer New Opportunities to Tech-Forward Brands

With the growing popularity of esports comes a new class of influencers: the players themselves. Brands looking to engage authentically with a native digital audience like gamers will do well to lean on such influencer partnerships. In launching its series of Omen gaming PC’s, HP tapped into the talent of esports stars Astralis and Na’Vi to validate the precision and power of the product.

HP_Omen_002_DRX_Astralis_Dev1ce_Master_UK_15s.00_00_08_01.Still002

HP showcased esports players with its gaming-focused Omen brand.

Tapping into the fandom of these communities also offers a way for brands to think more holistically about the role they play in users’ lives; engaging not just in esports games themselves, but also across social media, through AR/VR technology, experiential platforms and more, to reach a hyper-passionate and discerning audience at the cusp of digital experiences. The world of esports offers brands the opportunity to expand their marketing efforts through fresh and innovative content, providing engaging digital experiences through personalization and emerging tech that can attract new, and previously out of reach, audiences.

By bridging together players and spectators that are immersed in socializing and connecting digitally, esports offer an enticing opportunity for brands in APAC and around the world to forge stronger relationships with consumers–by experimenting with in-game activations, elevating the livestreaming experience or by simply taking inspiration from the ways that players and fans interact.

Esports and gaming are two fast-growing categories in APAC–a trend that has accelerated since the pandemic, providing new avenues for relevance. Why Brands and Esports Can Win Big in APAC For brands in APAC, esports investment can lead to great reward.
gaming esports apac competitive

How Competition is Fueling Connection Amidst COVID-19

How Competition is Fueling Connection Amidst COVID-19

4 min read
Profile picture for user mediamonks

Written by
Monks

Through local shelter-in-place policies and the cancellation of entire professional sporting seasons, COVID-19 has disrupted athletics to the dismay of fans and gym-goers. This is because sports and athletics revolve around community; whether it’s a fitness class you attend regularly or a regional sports team you root for, athletics are as much about gathering and competing with others in addition to one’s own personal development.

With a sudden shift from the field to digital platforms, consumers are craving that sense of connection—and looking for inspiration to get moving while staying at home, often without equipment they’d find at a gym. Below, we look at a couple of ways that sports-focused brands can fill the void and continue to support restless audiences.

Get People Moving Without Leaving the Home

With consumers staying home, it can be difficult to keep active and get proper exercise. Realizing this opportunity, gyms and fitness influencers have retained connection with audiences through fitness-focused livestreams (kind of like the good old days of Richard Simmons workout tapes—who’s also putting workout routines online). Such broadcasts offer a relatively simple way to keep connected with audiences by supporting their need to keep moving.

Akin

One brand with a digital advantage here is Nike; the brand had capped off Q4 in APAC with impressive numbers—only about a 5% decrease in sales during the worst of China’s COVID-19 crisis, with 75% of its retail stores closed—thanks to its strong digital ecosystem and network of elite trainers. As part of its “Play Inside” campaign, which offers content, gear and workouts to keep healthy at home, MediaMonks partnered with Nike and Wieden+Kennedy to livestream weekly community workout sessions via YouTube, bringing viewers and fitness fans together.

The livestreams—which are intentionally lo-fi, informal and broadcast from trainers’ homes—make Nike’s existing network of trainers more accessible to audiences, than ever giving them a chance to interact directly. “It’s about people tuning in together. The chat is wild, and there’s a Q&A at the end of each workout,” says Ciaran Woods, EP Experiential & Virtual Solutions at MediaMonks. “There is a sense of community, that we’re in this together and people just want to make it work.”

There’s also value in having a weekly routine for audiences to stick to. “In many conversations, we’re asking ourselves: what does it mean to have an experience online?” says Travis Craw, Executive Producer at MediaMonks. “One of the interesting things about livestreams is having something to put on your calendar and look forward to.”

Despite the casual feel of the livestream, the production remains professional: disinfected equipment including a camera, tripod, lighting and a LiveU (a live video transmitter) are packaged in cardboard, delivered to trainers with zero contact. Because COVID-19 can only survive on a cardboard surface for 24 hours, the trainers set up the equipment the following day.

Monk Thoughts There is a sense of community, that we're in this together.
Ciaran Woods headshot

With foolproof diagrams and stickers added to equipment to show what goes where, this process enables anyone to build a professional livestreaming setup—and during the stream itself, a remote crew enables production by serving questions from the live chat, mixing audio and more. “With live switching and live editing, we’ll see these livestreams look more like how a news or sports broadcast works,” says Craw.

Fuel Competition Through Digital Alternatives

Getting people moving is just one side of tackling sports and athletics within a world of social distancing. Over the past few weeks, there have been a number of interesting ways that sports organizations and resourceful fans have adapted to the new normal: Formula 1 is launching a Virtual Grand Prix series to entertain audiences as they wait for postponed races, and some NBA players have joined fans in NBA 2K20 video game tournaments. Basically, esports is extending outside of its niche—and viewership on Twitch, a livestreaming site that focuses primarily on videogame content, has risen since stay-at-home orders were put in place throughout different regions around the world.

While these digitized competitions offer an interesting alternative now, there’s no permanent replacement for the excitement of entering a stadium, being surrounded by fans and watching a game played right before your eyes. How might sports organizations experiment with emerging digital behaviors today and pay those learnings forward into a post-COVID-19 world?

red_bull_3X_webgame_bridge_court

The Red Bull 3×3 Online Basketball Contest serves as a possible example. We built an arcade-style browser game that lets fans compete in a virtual 3×3 basketball contest, learning about the game format and racking up high scores. The game leans into the fast-paced excitement of 3×3 basketball and fuels a sense of competition online, building excitement for the eventual live tournament.

“A while back, LeBron James said he didn’t want to play without fans present,” says Olivier Koelemij, Managing Director at MediaMonks LA, noting that the reality has changed in the global pandemic. “Whether you fight or embrace that outlook, be creative by leveraging the power of digital platforms.” Koelemij suggests diving head-first into the unique offerings of a given digital platform, and aligning content with user behaviors there.

“Another interesting aspect is the ability to combine channels and platforms to make content more relevant,” he adds. “You want to consider the whole experience journey: from buying a ticket to the lead-up, to the experience itself and the aftercare.”

Critical to tailoring such an experience is having the data needed to engage at the right place and time, as well as an understanding of what makes a given platform unique. By considering what sets one digital medium apart from another and why fans gather there, brands can apply those learnings and discover new ways to engage with customers through value-added experiences.

A focus on customer obsession is key to delivering assistive digital experiences.

Unable to leave their homes, sports and fitness fans seek connection and competition online. Here's how athletic brands are filling the void. How Competition is Fueling Connection Amidst COVID-19 We’re rooting for the stay-at-home team.
Athletes athletics sports digital sports esports videogames livestream live experiential youtube web game influencers

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