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Digital avatars: Where does projection begin and reality end?

Digital avatars: Where does projection begin and reality end?

Culture Culture, Social, Social AOR, Social Campaigns, Social moments 5 min read
Profile picture for user Omar Lopez

Written by
Omar López

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Ilustración: Valentina Serrano



The digital world is teeming with different versions of ourselves that pop up across various platforms: social media, apps, video games, AI, metaverse, stickers, and filters. These digital avatars or alter egos, born from our imagination, allow us to present ourselves in any way we desire. For brands, this offers a golden opportunity to connect with consumers on a more personal and captivating level. Yet, it raises an important question: do these digital representations actually mirror people’s true identities, or are they just perfect illusions?  Consequently, should marketers focus their efforts on catering to virtual avatars or real individuals?

The rise of the avatar era and the influence of pop culture.

Masks have been used since ancient times in ceremonies and rituals to symbolize deities, spirits and even emotions. In the digital realm, avatars follow the same pattern; they have evolved into our contemporary masks, blending our true selves with the image we want others to see.

Popular culture has had a significant impact on our idea of avatars. Films like Ready Player One, The Matrix, and even Avatar have portrayed worlds where virtual reality and digital projections are as tangible as our physical existence, with barely perceptible differences. Likewise, video games like Cyberpunk 2077 or the iconic Grand Theft Auto enable us to immerse ourselves in roles and characters that, despite being fictional, shape our perception and influence our actions in the real world.

Some of the early examples of virtual avatars’ success span from Second Life, where people could purchase properties and live alternate lives, to the competitive world of Fortnite, where players can obtain and customize skins. Even in Roblox, we have the ability to create an avatar and construct a whole experience to recreate stories, much like the Cielo Grande campaign for Netflix, which won a silver award at the 2022 Clio Awards.

Furthermore, just like certain pop culture phenomena have shaped our perception of virtual avatars, these avatars are also transforming other industries. For example, they can now attend and actively engage in virtual concerts, where they interact with other avatars and savor live performances. Last year, the Song Breaker Awards were hosted on Roblox, featuring virtual performances by artists like GAYLE and Lizzo using state-of-the-art motion capture. 

Speaking of stars, in the midst of this avatar-dominated era, the emergence of digital celebrities further blurs the lines between authenticity, fame and reality. Take Lil Miquela, for example, a CGI-created character who has achieved influencer status on par with real-life personalities. This very concept inspired us to create the film The First-ever BMW iX2, a project that, together with Lil Miquela, aims to challenge the distinction between real-life experiences and virtual beings, showcasing the longing of a digital entity to belong in the physical world. (Quite ironic, isn’t it?)

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The construction of identity and its impact on brand perception.

In the realm of online self-expression, virtual avatars serve as a means for individuals to create and project their identities digitally. However, even those who have not yet explored this virtual avenue are actively shaping their identities online. There is no better evidence of this than on social media, where influencers and celebrities, who exist in the physical world, have mastered the art of presenting idealized versions of themselves. Through filters, edits and careful image curation, they set standards for how we should look and behave in the digital realm.

Monk Thoughts User behavior is not just about aesthetics, customization, and experience; it is a reflection of how we want the world to perceive us, and in many cases, how we desire to perceive ourselves.
omar lopez

On one hand, the desire to present ourselves differently in the digital realm is largely influenced by an era where vanity metrics, such as likes and followers, have become the ultimate social currency. We build our digital identities based on how we want to be perceived and how we think others want to see us. However, the digital world has allowed us to break down barriers across gender, sexuality, race and more—and that’s why 60% of Gen Z believe that how you present yourself online is more important than how you present yourself IRL.

It is important for brands to understand and navigate this dynamic when engaging with their audience. The concept of authenticity may be changing, but the importance of transparency and respect for individual identity is as relevant as ever in building meaningful connections in the digital space. Ultimately, individuals tend to follow and connect with brands that align with their values, interests, and lifestyle.

Recommendations for brands in the era of digital identities.

Just like people build their personalities online, so do brands. As individuals, we ponder: What does my avatar say about me? What hidden secrets, desires, and truths lie behind aesthetic choices such as hair color or clothing style? For brands, these questions are equally thought-provoking: Is this digital representation the essence of what truly defines my brand, or is it merely a projection of the ideals set by a brand manager? Are we allowing our brands to evolve in the digital realm naturally, or are we confining them within strict boundaries of expectations and corporate norms?

In my experience, the key lies in harnessing the power of creativity and technology to explore and express what truly resonates with the brand’s essence and with the digital identities of their consumers. Here are some recommendations:

  1. Align your brand with the values and aspirations of your target audience. Just as individuals shape their digital avatars to reflect their desired identity, brands should strive to align themselves with the values, interests, and aspirations of their target audience. Understand what matters most to your audience and ensure that your brand messaging and experiences resonate with their digital identities.
  2. Embrace fluidity and adaptability. Allow yourself to be flexible with your brand book and have different personalities and tones of voice depending on the channels your brand lives in. Digital identities are constantly evolving, and if people can do so, why can’t a brand? Use A/B testing to understand what resonates best with your target audience, redefine success parameters as you progress, and learn from your experiments.
  3. Let people make your brand their own. Foster spaces where users can collaborate and co-create with your brand, customizing their experience and contributing to the narrative of your social brand. This gives them a sense of ownership and personalization that aligns with their desire for self-expression in the digital realm.
  4. Navigate from digital to physical and vice versa. The journey doesn’t have to be one-way. Blur the boundaries between the digital and physical realms by creating meaningful connections and experiences that resonate with both, while tapping into your brand’s passion points 
  5. Emphasize authenticity and integrity. In an era where digital identities can be curated and idealized, brands should prioritize authenticity and integrity. Strive to portray your brand’s true essence and values, avoiding the temptation to conform to unrealistic expectations or projected ideals. By remaining true to who you are and upholding transparency, you can build genuine connections with consumers. 

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Ultimately, the proliferation of digital avatars in the online world has given individuals the power to create and project their desired identities—thus giving brands a unique opportunity to connect with their true selves. As individuals shape their digital avatars based on their values and aspirations, brands should align themselves with the values and interests of their target audience. By fostering collaboration, blurring the boundaries between the digital and physical realms, and emphasizing authenticity, brands can build meaningful connections with consumers in the era of digital identities.

 

Our Social Media Strategy Director explores the rise of the avatar era and its impact on brand perception. avatars Social Social AOR Social Campaigns Social moments Culture

Enabling Representation and Self-Expression in the Metaverse

Enabling Representation and Self-Expression in the Metaverse

AI & Emerging Technology Consulting AI & Emerging Technology Consulting, Accessibility, DE&I, Experience, Metaverse 6 min read
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Written by
Monks

group of various avatars, including a woman in athleisure outfit with lightsabers, a robot in armor, a smiling man, a man with a seeing eye dog, and more

As we continue to give shape to the metaverse, we become increasingly aware of our responsibility to help foster a digital environment that is truly inclusive and accessible—one that gives everyone the chance to create and participate. Accessibility in the metaverse means providing an equitable playing field so everyone can participate in and profit from the key economic driver it is projected to be, and businesses can play an important role in upskilling and providing such access.

In addition to making digital spaces like the metaverse accessible to audiences far and wide, it’s crucial that brands offer consumers a wide variety of representational features to facilitate self-expression and secure a sense of belonging. Online you can be whoever you want—the beauty of the internet is that it has long enabled people to self-present on their own terms, but it is up to the creators behind the scenes to provide consumers with the tools to do so. 

Why are representation and self-expression in the metaverse important?

To younger generations, real-life and digital identities are equally important. The first generation that grew up with digital avatars has now come of age, and digital experiences are pivotal to shaping their identity, our virtualization report highlights. In fact, 60% of Gen Z and 62% of Gen Y “believe that how you present yourself online is more important than how you present yourself IRL.”   

Digital platforms are important spaces for identity construction, and virtual-first brands can satisfy an audience’s desire to build identity by providing accessible, personalized experiences that enable self-expression. Movements like #BlackLivesMatter and #SayHerName, which have a standing both online and offline, are driven by identity and fuel the growth of social groups connected by shared beliefs, interests or experiences. Virtual-first brands that actively engage with such new, hybrid identities are able to foster a sense of belonging for diverse audiences.  

Beyond the element of fun, the metaverse can serve as a tool for empathy. Brands play an important part in determining the metaverse’s impact on consumers. The Ancient Greek philosopher Plato once said, “you learn more about a person in an hour of play than in a lifetime of conversation.” While we’re well into the 21st century, this statement is as valid today as it was back then. 

“The metaverse gives us a shared sense of space that you don't get through 2D experiences,” says Catherine D. Henry, SVP Growth, Metaverse & Innovation Strategy. “This medium enables intellectual and emotional connections that transcend our physical bodies, allowing us to experience (once again) the purity of relationships formed as children—when people connect over interests and shared play, rather than commonalities and socially imposed signifiers. This is truly liberating, and the reason why fantastical avatars and gender fluidity in the metaverse are so important.”

Through play, people can engage with others in a fun and meaningful way and learn to get along with their peers, as seeing others from a different point of view allows people to practice empathy, our Social Innovation Lab argues. Research shows that the embodied experience of inhabiting an avatar that is physically different from oneself can lead to behavioral changes that align with that avatar and influence someone’s self-perception, suggesting one can start to see overlap between the avatar and the self. “This is important because empathy and tolerance can be fostered in virtual environments, and help bridge the social divide created by Web2,” says Henry. “The missed opportunity for brands is not so much to have games, but now it’s more about amplifying authentic, often underrepresented voices and creating space for people to learn.” So, rather than an escape from real-world problems, virtual-first brands view digital as a tool to help solve them.

Besides all the perks, digital spaces also come with problems—that’s no secret. One thing to watch out for is (unconscious) biases of creators that limit representation and self-expression, such as customization options based on stereotypes and cultural appropriation, or exclusion of customization features that people want to use, like Black hairstyles. Even more worrisome is the issue that user behavior can go against expectations. Think of how some social media platforms are used as a tool to manipulate through fake news, or how online groups are weaponized to harbor hate groups—when they could serve as a refuge for those looking for belonging. However, the metaverse is a new digital chapter and thus presents new opportunities to do better. 

So, how do we achieve representation and self-expression in the metaverse? 

Diversify avatar use and customization. Given that in the US 48% of Gen Z consider themselves non-white and one-third of Gen Z identify outside the gender binary, providing a wide variety of representational features to facilitate self-expression and belonging is essential. This means offering a range of skin tones, choice of prosthetics, hairstyles, body shapes, voices, and so on. Another important step brands can take is to keep default avatars free or cheap, and only charge (more) money for additional differentiators, like a cool jacket. That said, features for self-presentation can go beyond physical characteristics to represent a more emotive sense of self-identity as well. Adidas, for instance, partnered with Ready Player Me to create unique avatars that are based on a person’s personality rather than their physical likeness, ensuring an authentic reflection of who they are. Above all, don’t force people to show up as themselves, but allow them to choose whatever they want their avatar to (re)present in the metaverse. 

As a brand, give user-makers the tools and get out of the way. It’s crucial not to constrain user-makers, since they’re the ones forging the future of how we use the metaverse—keeping in mind that we encourage brands to be transparent about how they monitor their users’ contributions to ensure the metaverse remains a safe space for everyone. That aside, brands can invest in education and work with influencers to market the tools they offer to DIY. Duolingo is a great example of a brand that has built assets for its users to create their own games, but then got out of the way. This circles back to the point of accessibility; we need to make sure as many creators from different walks of life as possible are included in the building process to counter biases.

Monk Thoughts The more creators there are, the more diversity you’re going to see.
Catherine Henry headshot

Allow ways to gather and group for belonging. Digital environments offer a safe space for exploring identities—and to ensure safety, brands need to establish ethics and guidelines from the get-go. Online you can be whoever you want, so people tend to feel more confident to speak up. Fortunately, many people are able to bring something from that experience back to their real lives. For instance, people from the LBGTQ+ community were able to form community support systems within social VR—and for some, this offered the only form of support as they weren’t able to access any offline. This combination of a supportive community and the embodied avatar experience empowers many in the real world and helps them understand their identities better.  



In all, the whole engine behind the metaverse world must be diversified. From executives and employees who work at the companies making the metaverse, to decision-makers at brands creating experiences in the metaverse, owners of digital environments, and influencers and user-makers—the metaverse is for everyone, so everyone should be able to contribute a building block. The issue is, many people don’t know how.

Monk Thoughts To facilitate this, companies can provide free training to the public on creating in this digital space, which will ultimately help bridge social, economic and developmental gaps.
James Nicholas Kinney headshot

In the same vein, looking at the expected influence and impact of the metaverse, brands can integrate metaverse strategies into their ESG commitments—the possibilities to diversify are endless. 

How does this all come back to the real world?

Digital behavior inspires real-world change, that’s a fact. Conversations that take place in the metaverse expand out into other spaces, such as meet-ups, talk shows and other real-life events. In a digital environment like the metaverse, we’re able to meet people from around the world that we would’ve otherwise never met and actually get to know them on a deeper level. Some may just see avatars, but we see people who are willing to be their authentic selves in connecting with others. 

“People are more willing to be open, vulnerable and their real selves when, ironically, they're not actually in person and when they’re behind an avatar, so people have more ‘real’ experiences connecting with somebody that in real life they wouldn’t have ended up talking to,” says Susan Parker, Executive Creative Director. “And then they might take it outside the metaverse.”

Insights for this piece were contributed by Catherine D. Henry, SVP Growth, Metaverse & Innovation Strategy; James Nicholas Kinney, Chief of Diversity and Talent Discovery; Sam Haskin, Inclusive Marketing Practice Lead; Susan Parker, Executive Creative Director; and Vanessa Zucker, Director of Marketing and Communications

Our team discusses the importance of representation and self-expression in the metaverse and how this can be achieved. metaverse diversity and inclusion diversity avatars social media digital experiences Experience AI & Emerging Technology Consulting Metaverse DE&I Accessibility

Can Virtual Humans Provide Real Connection?

Can Virtual Humans Provide Real Connection?

AI AI, AI & Emerging Technology Consulting, Experience, Extended reality 4 min read
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Written by
Labs.Monks

Can Virtual Humans Provide Real Connection?

They’re on social feeds, collaborating with fashion brands and dabbling in politics. They’re starring in movies and performing for sold-out audiences. They’re live streaming on YouTube. And while you sit down to talk to one, they may be talking to dozens—if not hundreds or thousands—of other people at the same time.

They’re like people, but they’re not: they’re digital humans, and they may transform the way we think about how we connect to brands, each other and our own selves. “Digital humans” is a broad term that includes any realistic digital representation of a human, fictional or otherwise. That can include digital body doubles (like CGI actors), fictional CGI influencers, chatbots with bodies, 3D avatars and more. And while they can elicit excitement or unease—the uncanny valley continues to be a concern as technologies evolve—they have the power to connect people in unique ways.

Bringing Communities Together

One of the most appealing things about digital humans is that they can fulfill a sense of connection. Virtual influencers like Lil Miquela may feel like a novelty at first, but they’ve also built real communities around shared values and aesthetics. Hatsune Miku, the virtual Japanese pop idol, is essentially a crowdsourced brand: her songs, costumes and music videos are shaped by a community of creative, dedicated and collaborative fans. Both characters rose to prominence because digital audiences felt empowered to connect with them—and similarly, Riot Games created Seraphine, a digital influencer who appears in the massively popular game League of Legends, as a steward of the game’s community.

Monk Thoughts Those kinds of virtual humans are selling feelings and experiences.
Portrait of Geert Eichhorn

“Those kinds of virtual humans are selling feelings and experiences,” says Geert Eichhorn, Director of Innovation at MediaMonks. And that ability to create meaningful exchanges is what makes digital humans attractive to brands—for example, giving a branded chatbot a face. Text-based chatbots are ubiquitous on websites and apps all over, but businesses like Uneeq and Soul Machines have developed incredibly realistic, animated digital humans that engage with customers both online and within physical locations, like at a lobby’s check-in desk. Unlike their faceless chatbot counterparts, digital humans are able to communicate through body language and nonverbal cues—like eye contact—eliciting stronger emotional responses in people and enabling more meaningful experiences.

Enabling Self-Expression in New Ways

More than just fictional conversation partners or branded virtual assistants, the “virtual human” category can also include avatars controlled by humans, and this is where Eichhorn sees great potential for the tech: fulfilling people’s desire to better represent themselves as they spend increasing amounts of time online. “Avatars are really about self-expression,” says Eichhorn. “Maybe it helps you express the gender identity that you identify with, for example. In that way, avatars can be very liberating.”

On Fortnite, the massively popular online game developed by Epic Games, players have the chance to become some of their favorite characters—or even real-world people, like Travis Scott, Major Lazer and esports star Ninja—and these avatars have played a big part in shaping perception that the platform is more than just a game, but a virtual social world in its own right.

Monk Thoughts Maybe avatars help you express the gender identity that you identify with. They can be very liberating.
Portrait of Geert Eichhorn

On that note, Eichhorn believes the next big social platform could be based around avatars that connect across digital experiences—a bit like how Bitmoji not only connects to social apps, but also video games to let people play as cartoonish, 3D representations of themselves. “Think of an API connected to platforms like Fortnite, or retailers that let you try on and fit clothing on a body double,” says Eichhorn. “I see there being some kind of overarching platform that could integrate it into everything else.”

Ethical Considerations for Building Virtual Humans

Avatars and digital doubles could certainly be useful for shopping and socializing, as discussed above—but they also invite ethical considerations to keep in mind. Deceased celebrities have returned to screens as CGI actors or hologram performers, and the creation of digital doubles may call into question who owns the likeness and what they’re authorized to do with them.

Conversations around ethics haven’t kept up with the pace of the technology’s evolution. “There are some whitepapers from 2012 or 2014 on how to deal with the ethics of avatars, but they’re already so outdated,” says Eichhorn. “There isn’t really a common ground on this yet.”

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Working with Standard Chartered and Octagon, MediaMonks built a 3D representation of Bob Paisley, the legendary Liverpool FC manager.

Regardless, he and other Monks have already explored these questions when collaborating with Standard Chartered and Liverpool FC to celebrate what would have been the 100th birthday of Bob Paisley, the club’s legendary manager. In a series of meticulously created films and an AR experience, fans got the rare chance to engage directly with Paisley once again. “Our first consideration was if we could make the experience something genuine,” says Eichhorn. “We got the blessing of the Paisley family and brought them onboard as stakeholders to discuss any concerns of theirs before the project even began, ensuring everything was done responsibly.”

Throughout the past year, people have come to rely on digital more than ever, whether socializing in video games, shopping more online or even working in VR. As we grow more accustomed to these virtual environments, the presence of virtual humans may only become more ubiquitous. From activating communities and enabling self-expression like never before, “this technology will affect culture and society by changing our idea of what being human means,” says Eichhorn.

Avatars, virtual influencers and realistic digital assistants are part of a breed of virtual humans that will change the way we think about humanity and relationships. Can Virtual Humans Provide Real Connection? From enabling self-expression to building communities, digital humans are making a mark on consumers.
Virtual humans digital humans avatars chatbots AI virtual influencers Experience AI & Emerging Technology Consulting AI Extended reality

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