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Meet Your Digital Double: How Metahumans Enhance Personalization

Meet Your Digital Double: How Metahumans Enhance Personalization

AI AI, AI & Emerging Technology Consulting, Experience, Extended reality, Web3 4 min read
Profile picture for user mediamonks

Written by
Monks

A virtual human head inside a clear box

Picture this: you’re a well-known figure in your field, perhaps even a celebrity, who follows a similar routine every day. You shoot commercials for different markets, reply to every single message in your DMs with a personalized note, host a virtual event where you meet and greet thousands of fans and even teach an on-demand class where you and your students engage in meaningful conversations. It’s all happening at the same time and all over the world, because it’s not your physical self who’s doing it, but your digital double.

Since its launch in 2021, Epic Game’s MetaHuman Creator, a cloud-based app for developing digital humans, has extended its range of possibilities by adding new features—such as Mesh to MetaHuman. Using Unreal Engine, this plugin offers a new way to create a metahuman from a 3D character mesh, allowing developers to import scans of real people. In other words, it makes it easier to create a virtual double of yourself (or anyone else) almost immediately.

Inspired by this significant update and following our tradition of enhancing production workflows using Unreal Engine, our team of dedicated experts decided to build their own prototype. Needless to say, they learned a few things along the way—from the practical possibilities of metahumans to the technicalities of applying motion capture to them. As explained by the experts themselves, here’s what you need to know about creating and unlocking the full potential of virtual humans.

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Be everywhere at once—at least virtually.

If you ever fantasized about cloning yourself to be able to comply with all your commitments or complete your pending tasks, metahumans may be just what you were looking for. Virtually, at least. As digital representatives of existing individuals, metahumans offer endless possibilities in terms of content creation, customer service, film and entertainment at large. Sure, they won’t be able to do your dishes—at least not yet—but if you happen to be a public figure or work with them, it’s a game changer. 

By lending likeness rights to their digital doubles, any influencer, celebrity, politician or sports superstar will be able to make simultaneous (digital) appearances and take on more commercial gigs without having to be on set. As John Paite, Chief Creative Officer of Media.Monks India, explains, “Celebrities could use their metahuman for social media posts or smaller advertising tasks that they usually wouldn’t have the availability for.” Similarly, brands collaborating with influencers and celebrities will no longer need to work around their busy schedules.

The truth is, virtual influencers are already a thing—albeit in the shape of fictional characters rather than digital doubles of existing humans. They form communities, partner with brands and are able to engage directly and simultaneously with millions of fans. Furthermore, they are not stuck in one place at a time nor do they operate under timezone constraints. In that regard, celebrities’ digital doubles combine the benefits of virtual humans with the appeal of a real person.

A new frontier of personalization and localization.

Because working with virtual humans can be more time-efficient than working with real humans, they offer valuable opportunities in terms of personalization and localization. Similarly to how we’ve been using Unreal Engine to deliver relevant creative at speed and scale, MetaHuman Creator takes localization to a new level. As Senior Designer Rika Guite says, “If a commercial features someone who is a celebrity in a specific region, for example, this technology makes it easy for the brand to replace them with someone who is better known in a different market, without having to return to set.” 

But not everything is about celebrities. Metahumans are poised to transform the educational landscape, too, as well as many others. “If you combine metahumans with AI, it becomes a powerhouse,” says Paite. “Soon enough, metahumans will be teaching personalized courses, and students will be able to access those at a lower price. We haven’t reached that level yet, but we’ll get there.”

For impeccable realism, the human touch is key.

To test how far metahumans are ready to go, our team scanned our APAC Chief Executive Officer, Michel de Rijk, using photogrammetry with Epic Games’ Reality Capture. This technique works with multiple photographs from different angles, lighting conditions and vantage points to truly capture the depth of each subject and build the base for a realistic metahuman mode. Then, we imported the geometry into MetaHuman Creator, which our 3D designers refined using the platform’s editing tools. 

“Because Mesh to Metahuman allows you to scan and import your real face, it’s much easier to create digital doubles of real people,” says our Unreal Engine Generalist Nida Arshia. That said, the input of an expert is still necessary to attain top-quality models. “Certain parts of the face, such as the mouth, can be more challenging. Some face structures are harder than others, too. If you want the metahuman to look truly realistic, it’s important to spend some time refining it.” 

Once we got our prototype as close to perfection as possible, we used FaceWare’s facial motion capture technology to unlock real-time facial animations. While FaceWare’s breadth of customization options made it our tool of choice for this particular model, different options are available depending on the budget, timeline and part of the body you want to animate. Unreal’s LiveLink, for example, offers a free version that allows you to use your phone and is easy to implement both real-time and pre-recorded applications, but focuses on facial animations only. Mocap suits with external cameras allow for full-body motion capture, but with mid-fidelity, and recording a real human in a dedicated mocap studio unlocks highly realistic animations for both face and body. 

At the same time, the environment we intend the metahuman to inhabit is worth considering, as the clothes, hair, body type and facial structure will all need to fit accordingly. Naturally, different software may adapt better to one style or another. 

While this technology is still incipient and requires some level of expertise, brands can begin to explore different ways to leverage metahumans and save time, money and resources in their content creation, customer service and entertainment efforts. Similarly, creators can start sharpening their skills and co-create alongside brands to expand the realm of possibilities. As Arshia says, “We must continue to push forward in our pursuit of realism by focusing on expanding the variety of skin tones, skin textures and features available so that we can build a future where everyone can be accurately represented.”

Our experts share what you need to know about creating and unlocking the full potential of virtual humans. Virtual humans unreal engine artificial intelligence AI Personalization Experience AI & Emerging Technology Consulting AI Web3 Extended reality

Can Virtual Humans Provide Real Connection?

Can Virtual Humans Provide Real Connection?

AI AI, AI & Emerging Technology Consulting, Experience, Extended reality 4 min read
Profile picture for user Labs.Monks

Written by
Labs.Monks

Can Virtual Humans Provide Real Connection?

They’re on social feeds, collaborating with fashion brands and dabbling in politics. They’re starring in movies and performing for sold-out audiences. They’re live streaming on YouTube. And while you sit down to talk to one, they may be talking to dozens—if not hundreds or thousands—of other people at the same time.

They’re like people, but they’re not: they’re digital humans, and they may transform the way we think about how we connect to brands, each other and our own selves. “Digital humans” is a broad term that includes any realistic digital representation of a human, fictional or otherwise. That can include digital body doubles (like CGI actors), fictional CGI influencers, chatbots with bodies, 3D avatars and more. And while they can elicit excitement or unease—the uncanny valley continues to be a concern as technologies evolve—they have the power to connect people in unique ways.

Bringing Communities Together

One of the most appealing things about digital humans is that they can fulfill a sense of connection. Virtual influencers like Lil Miquela may feel like a novelty at first, but they’ve also built real communities around shared values and aesthetics. Hatsune Miku, the virtual Japanese pop idol, is essentially a crowdsourced brand: her songs, costumes and music videos are shaped by a community of creative, dedicated and collaborative fans. Both characters rose to prominence because digital audiences felt empowered to connect with them—and similarly, Riot Games created Seraphine, a digital influencer who appears in the massively popular game League of Legends, as a steward of the game’s community.

Monk Thoughts Those kinds of virtual humans are selling feelings and experiences.
Portrait of Geert Eichhorn

“Those kinds of virtual humans are selling feelings and experiences,” says Geert Eichhorn, Director of Innovation at MediaMonks. And that ability to create meaningful exchanges is what makes digital humans attractive to brands—for example, giving a branded chatbot a face. Text-based chatbots are ubiquitous on websites and apps all over, but businesses like Uneeq and Soul Machines have developed incredibly realistic, animated digital humans that engage with customers both online and within physical locations, like at a lobby’s check-in desk. Unlike their faceless chatbot counterparts, digital humans are able to communicate through body language and nonverbal cues—like eye contact—eliciting stronger emotional responses in people and enabling more meaningful experiences.

Enabling Self-Expression in New Ways

More than just fictional conversation partners or branded virtual assistants, the “virtual human” category can also include avatars controlled by humans, and this is where Eichhorn sees great potential for the tech: fulfilling people’s desire to better represent themselves as they spend increasing amounts of time online. “Avatars are really about self-expression,” says Eichhorn. “Maybe it helps you express the gender identity that you identify with, for example. In that way, avatars can be very liberating.”

On Fortnite, the massively popular online game developed by Epic Games, players have the chance to become some of their favorite characters—or even real-world people, like Travis Scott, Major Lazer and esports star Ninja—and these avatars have played a big part in shaping perception that the platform is more than just a game, but a virtual social world in its own right.

Monk Thoughts Maybe avatars help you express the gender identity that you identify with. They can be very liberating.
Portrait of Geert Eichhorn

On that note, Eichhorn believes the next big social platform could be based around avatars that connect across digital experiences—a bit like how Bitmoji not only connects to social apps, but also video games to let people play as cartoonish, 3D representations of themselves. “Think of an API connected to platforms like Fortnite, or retailers that let you try on and fit clothing on a body double,” says Eichhorn. “I see there being some kind of overarching platform that could integrate it into everything else.”

Ethical Considerations for Building Virtual Humans

Avatars and digital doubles could certainly be useful for shopping and socializing, as discussed above—but they also invite ethical considerations to keep in mind. Deceased celebrities have returned to screens as CGI actors or hologram performers, and the creation of digital doubles may call into question who owns the likeness and what they’re authorized to do with them.

Conversations around ethics haven’t kept up with the pace of the technology’s evolution. “There are some whitepapers from 2012 or 2014 on how to deal with the ethics of avatars, but they’re already so outdated,” says Eichhorn. “There isn’t really a common ground on this yet.”

Octagon_Bob_Paisley_TechBTS_v405.00_01_30_10.Still003

Working with Standard Chartered and Octagon, MediaMonks built a 3D representation of Bob Paisley, the legendary Liverpool FC manager.

Regardless, he and other Monks have already explored these questions when collaborating with Standard Chartered and Liverpool FC to celebrate what would have been the 100th birthday of Bob Paisley, the club’s legendary manager. In a series of meticulously created films and an AR experience, fans got the rare chance to engage directly with Paisley once again. “Our first consideration was if we could make the experience something genuine,” says Eichhorn. “We got the blessing of the Paisley family and brought them onboard as stakeholders to discuss any concerns of theirs before the project even began, ensuring everything was done responsibly.”

Throughout the past year, people have come to rely on digital more than ever, whether socializing in video games, shopping more online or even working in VR. As we grow more accustomed to these virtual environments, the presence of virtual humans may only become more ubiquitous. From activating communities and enabling self-expression like never before, “this technology will affect culture and society by changing our idea of what being human means,” says Eichhorn.

Avatars, virtual influencers and realistic digital assistants are part of a breed of virtual humans that will change the way we think about humanity and relationships. Can Virtual Humans Provide Real Connection? From enabling self-expression to building communities, digital humans are making a mark on consumers.
Virtual humans digital humans avatars chatbots AI virtual influencers Experience AI & Emerging Technology Consulting AI Extended reality

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