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Social Bites: Virtual Influencers Come Alive

Social Bites: Virtual Influencers Come Alive

4 min read
Profile picture for user mediamonks

Written by
Monks

A barbie doll and a young girl stand side by side

Virtual influencers are followed by millions. Mimicking the roadmap of a real-life celebrity—albeit with a few advantages—they give music concerts, collaborate with brands and even entertain kids from their YouTube channels. They come in all shapes, sizes and forms—ranging from CGI models that mimic humans to cartoon-style characters—and they’ve become fundamental players in the multi-million dollar industry of influencer marketing.

While some may mistake them for another trend in the new era of virtualization, a mere by-product of the metaverse, or a new development to demonstrate the power of artificial intelligence, these virtual personalities have been around for a while. You may have heard about Hatsune Miku, for example, a virtual singer created by the music technology company Crypton Future Media, Inc. She was released to the world in 2007 and has since performed sold-out concerts worldwide—including venues in LA, Singapore and Tokyo. Or perhaps you remember Lighting, a character from the Final Fantasy franchise with whom Louis Vuitton partnered in 2016 to model their Series 4 collection.

Either way, the concept of a virtual celebrity is not new. Its widespread growth, however, may have been deferred by a lack of access to certain technologies like CGI, or the necessary computing power for people to interact with them, things that we now hold—quite literally—in the palm of our hands. Moreover, as virtual influencers became more realistic and our lives moved increasingly online, people began to form communities around them, thus spurring a new level of engagement.

In the latest edition of Social Bites, the Social Innovation Lab explores the opportunities that virtual influencers bring for brands today, as well as how they are challenging our concept of beauty, talent and creativity. You can find the issue of Social bites here, and get into the swing of things with our key findings below. 

A Perfect Fit for Transmedia Storytelling

At their core, virtual influencers are computer-generated characters that engage directly with an audience on social media, live-stream commerce, in video games, or even in mainstream media. They have one main purpose: to increase followers, engagement and conversion. 

That said, many characters who now operate as virtual influencers were not born digital. Barbie, the fashion doll who debuted in 1959 long before the social media era, now communicates with fans through a popular YouTube channel and Instagram account. Now a virtual influencer, she moves across platforms and formats as needed to show up for her community. 

Because they are so diverse in form, virtual influencers offer endless possibilities in transmedia storytelling. They can seamlessly transition between different virtual environments to tell a single story, all while remaining recognizable to audiences. These benefits apply to marketing campaigns as well: the presence of a virtual character representing a brand can feel authentic anywhere from the metaverse to social media. On occasion, they even outperform their real-life counterparts when it comes to engagement.

What’s more, virtual influencers are never stuck in one place at a time. This great advantage extends to virtual versions of real-life celebrities. Last year, we worked with Pokémon and director Jason Zada to celebrate their 25th anniversary by hosting a computer-generated concert featuring Post Malone. The rapper performed for more than 10 million viewers on YouTube and Twitch, taking his fans on a journey “across the land”: a series of diverse biomes populated by Pokémon. We’re looking at a very scalable setup: in addition to virtual venues fitting more people than a physical stadium, it’s also possible to give the same concert several times, across multiple time zones. 

Ethical Considerations for Working With Virtual Creators

Just like real-life influencers, their virtual counterparts are diverse in their personalities, but they all have one dangerous thing in common: they can be shaped into any form their creators desire. They can advance unattainable standards—they don’t grow old, they don’t get tired and they can change their looks to match new trends at a moment’s notice. And while it may be tempting to use these unique qualities to your advantage, upholding such standards are counter to goals around diversity of representation. We recommend that brands working with virtual influencers focus on these matters as they would do with their real-life predecessors.

Tech companies are working on making virtual influencers showcase a larger diversity of body types and flaws. It’s about ethics, but also relatability. After all, people need to be able to connect with a creator to be truly engaged. The good news is that we’re already seeing progress in this respect. Angie, who was named “the imperfect virtual influencer” by CNN, offers a refreshing alternative. With her creased makeup, faint acne scars and uneven skin, she is challenging beauty standards in China and beyond—showcasing her imperfections for the world to see. 

That is to say that if done right, virtual influencers have the potential to reshape digital culture and our ideals of beauty, coolness or even what it means to be human. Brands that lead this evolution in marketing can strengthen their bonds with consumers, but only as long as diverse creators are involved and provide the space for consumers to feel seen.

The Immediate Evolution of Virtual Influencers

While virtual influencers operate under no location or time zone constraints, it’s true that the APAC region is leading the way in facilitating real-time interaction between them and their followers. Dior, for instance, created a digital avatar of its regional ambassador, Chinese celebrity Angelababy. As reported by the South China Morning Post, Angela 3.0’s surprise appearance generated more than 90,000 Weibo interactions in two hours.

Meanwhile, the ecommerce giant Taobao developed a gamified community where users create and dress virtual avatars in real-world items available on the platform. These 3D avatars can interact with others, perform daily tasks and use virtual coins to purchase items. 

There’s clear evidence that these brands have found virtual influencers to be a great tool to further engage their audience, and there’s a lot the rest of the world can learn from these advancements in APAC. Virtual influencers are here to stay, and the doors of opportunity are wide open for brands to experiment in this space. Especially for those who feel like working with a real-life influencer poses a risk, creating their own virtual influencer may be a perfect choice.

Looking for more social media insights? Tune into our weekly Social Innovation Lab podcast to hear from the brightest minds in social and learn how to create winning social media campaigns. Check out the latest episodes of the Social Innovation Lab podcast.

Our Social Innovation Lab explores the opportunities virtual influencers bring for brands today and how they are challenging our concept of beauty, talent and creativity. virtual influencers brand virtualization virtual experiences influencer marketing

Can Virtual Humans Provide Real Connection?

Can Virtual Humans Provide Real Connection?

AI AI, AI & Emerging Technology Consulting, Experience, Extended reality 4 min read
Profile picture for user Labs.Monks

Written by
Labs.Monks

Can Virtual Humans Provide Real Connection?

They’re on social feeds, collaborating with fashion brands and dabbling in politics. They’re starring in movies and performing for sold-out audiences. They’re live streaming on YouTube. And while you sit down to talk to one, they may be talking to dozens—if not hundreds or thousands—of other people at the same time.

They’re like people, but they’re not: they’re digital humans, and they may transform the way we think about how we connect to brands, each other and our own selves. “Digital humans” is a broad term that includes any realistic digital representation of a human, fictional or otherwise. That can include digital body doubles (like CGI actors), fictional CGI influencers, chatbots with bodies, 3D avatars and more. And while they can elicit excitement or unease—the uncanny valley continues to be a concern as technologies evolve—they have the power to connect people in unique ways.

Bringing Communities Together

One of the most appealing things about digital humans is that they can fulfill a sense of connection. Virtual influencers like Lil Miquela may feel like a novelty at first, but they’ve also built real communities around shared values and aesthetics. Hatsune Miku, the virtual Japanese pop idol, is essentially a crowdsourced brand: her songs, costumes and music videos are shaped by a community of creative, dedicated and collaborative fans. Both characters rose to prominence because digital audiences felt empowered to connect with them—and similarly, Riot Games created Seraphine, a digital influencer who appears in the massively popular game League of Legends, as a steward of the game’s community.

Monk Thoughts Those kinds of virtual humans are selling feelings and experiences.
Portrait of Geert Eichhorn

“Those kinds of virtual humans are selling feelings and experiences,” says Geert Eichhorn, Director of Innovation at MediaMonks. And that ability to create meaningful exchanges is what makes digital humans attractive to brands—for example, giving a branded chatbot a face. Text-based chatbots are ubiquitous on websites and apps all over, but businesses like Uneeq and Soul Machines have developed incredibly realistic, animated digital humans that engage with customers both online and within physical locations, like at a lobby’s check-in desk. Unlike their faceless chatbot counterparts, digital humans are able to communicate through body language and nonverbal cues—like eye contact—eliciting stronger emotional responses in people and enabling more meaningful experiences.

Enabling Self-Expression in New Ways

More than just fictional conversation partners or branded virtual assistants, the “virtual human” category can also include avatars controlled by humans, and this is where Eichhorn sees great potential for the tech: fulfilling people’s desire to better represent themselves as they spend increasing amounts of time online. “Avatars are really about self-expression,” says Eichhorn. “Maybe it helps you express the gender identity that you identify with, for example. In that way, avatars can be very liberating.”

On Fortnite, the massively popular online game developed by Epic Games, players have the chance to become some of their favorite characters—or even real-world people, like Travis Scott, Major Lazer and esports star Ninja—and these avatars have played a big part in shaping perception that the platform is more than just a game, but a virtual social world in its own right.

Monk Thoughts Maybe avatars help you express the gender identity that you identify with. They can be very liberating.
Portrait of Geert Eichhorn

On that note, Eichhorn believes the next big social platform could be based around avatars that connect across digital experiences—a bit like how Bitmoji not only connects to social apps, but also video games to let people play as cartoonish, 3D representations of themselves. “Think of an API connected to platforms like Fortnite, or retailers that let you try on and fit clothing on a body double,” says Eichhorn. “I see there being some kind of overarching platform that could integrate it into everything else.”

Ethical Considerations for Building Virtual Humans

Avatars and digital doubles could certainly be useful for shopping and socializing, as discussed above—but they also invite ethical considerations to keep in mind. Deceased celebrities have returned to screens as CGI actors or hologram performers, and the creation of digital doubles may call into question who owns the likeness and what they’re authorized to do with them.

Conversations around ethics haven’t kept up with the pace of the technology’s evolution. “There are some whitepapers from 2012 or 2014 on how to deal with the ethics of avatars, but they’re already so outdated,” says Eichhorn. “There isn’t really a common ground on this yet.”

Octagon_Bob_Paisley_TechBTS_v405.00_01_30_10.Still003

Working with Standard Chartered and Octagon, MediaMonks built a 3D representation of Bob Paisley, the legendary Liverpool FC manager.

Regardless, he and other Monks have already explored these questions when collaborating with Standard Chartered and Liverpool FC to celebrate what would have been the 100th birthday of Bob Paisley, the club’s legendary manager. In a series of meticulously created films and an AR experience, fans got the rare chance to engage directly with Paisley once again. “Our first consideration was if we could make the experience something genuine,” says Eichhorn. “We got the blessing of the Paisley family and brought them onboard as stakeholders to discuss any concerns of theirs before the project even began, ensuring everything was done responsibly.”

Throughout the past year, people have come to rely on digital more than ever, whether socializing in video games, shopping more online or even working in VR. As we grow more accustomed to these virtual environments, the presence of virtual humans may only become more ubiquitous. From activating communities and enabling self-expression like never before, “this technology will affect culture and society by changing our idea of what being human means,” says Eichhorn.

Avatars, virtual influencers and realistic digital assistants are part of a breed of virtual humans that will change the way we think about humanity and relationships. Can Virtual Humans Provide Real Connection? From enabling self-expression to building communities, digital humans are making a mark on consumers.
Virtual humans digital humans avatars chatbots AI virtual influencers Experience AI & Emerging Technology Consulting AI Extended reality

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