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Scrap the Manual: Art + COVID-19

Scrap the Manual: Art + COVID-19

13 min read
Profile picture for user Labs.Monks

Written by
Labs.Monks

Text against a blue background that reads, "Art + COVID-19"

Has the COVID-19 pandemic been the catalyst for art to become more accessible?

In our first-ever episode of Scrap the Manual, Angelica and Rushali explore how the pandemic influenced art throughout the last couple of years, and how it will move the industry forward, too. Throughout the conversation, the hosts align on their shared passion for creativity and technology as the world of fine arts—including museums, art galleries and experiential activations—quickly pivoted and adapted to emerging technology, which until now has been waiting for its moment.

You can read the discussion below, or listen to the episode on your preferred podcast platform.

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Angelica: Hey everyone! Welcome to Scrap the Manual, a podcast where we prompt “aha!” moments through discussions of technology, creativity, experimentation, and how all those work together to address cultural and business challenges. My name's Angelica.

Rushali: And my name's Rushali. We're both creative technologists with Labs.Monks, which is an innovation group within Media.Monks with a goal to steer and drive global solutions focused on technology and design evolution.

Angelica: With this podcast, our goal is to share our learnings in another form, thinking beyond physical and digital and go towards an auditory experimentation mindset. This is a form ripe for disruption. We're here to…scrap the manual…of what you typically expect from podcasts like these. There will be informative moments like when we do a deep dive of lab reports. There will also be moments of fun, exploration, and just having this experimentation mindset carry over during our segments.

Rushali: Like the one today called “Challenge The Hosts.” In this segment we are randomly assigned an industry and a challenge, and we brainstorm on the fly what the potential opportunities are in the space leveraging existing as well as emerging technologies. 

Angelica: So let's say, for example, we did gaming and data. How would we break that down? First, we would start by discussing where the industry is, current opportunities, and challenges. Then, we would have an open discussion where we're thinking about what technologies that could help augment and push the industry forward in new and exciting ways. And then we'll have a nice tidy conclusion where we break it down into concrete takeaways that our audience can think about and ruminate on as we’re going about our day-to-day lives and apply it wherever you are.

Rushali: But that was just an example. So we're going to be picking an industry and a challenge that we've never seen before. And the ones today are…Art and COVID-19. 

Angelica: Oh, okay. Okay.

Rushali: What happened with the art industry through the pandemic and how did we face the challenge of COVID-19? 

Angelica: Well typically pre-pandemic, art was primarily in the physical space, like perusing around having this sort of aimless, "let's see what inspires me today" type of mentality. There was the type that had art being more interactive, like actually putting people within a particular space, and a time, and a moment. This is seen a lot within experiential activations. In addition to the immersive art installations we're familiar with, another way it manifested itself was within the digital space.

But it wasn't necessarily as popular or there wasn't as much investment in it because there wasn't as much of a reason for being as now there is because of COVID. With people being separated for safety and health reasons, it changed the whole dynamic of how people interact with art. And it's this open question of how does that change art moving forward?

Does it make things worse? Does it make it better? Is it yes? Both worse and better, you know?

Rushali: Yeah, I just say it's a little different. Pre-pandemic life was like, “let's buy a ticket to a museum or an art gallery.” And oh, there is something that is being exhibited in this part of the world or in a public space.

And then you would get a grant and New York City would be like, “why don't you put this piece of art in the middle of Times Square?”

Angelica: Yeah.

Rushali: But Times Square is not as crowded as it used to be. Or maybe it is crowded right now…who knows what's happening over there.

Angelica: Yeah, just like caution to the wind. We don't know what's going on.

Rushali: Yeah maybe the masks are off, we don't really know what's happening there…we are in Amsterdam. But what has happened is that museums and art galleries have come up with a concept of putting up their physical presence in a digital space. All of these museums and art galleries are trying to create 3D digital experiences. There are ways to push the boundaries of just consuming something on a 2d screen, because you could potentially have VR headsets or like a Google cardboard and immerse yourself and feel like you are in the physical space of that particular museum or an art gallery.

But there's limitations to that as well. So computation has limits and you will never get an IRL (in real life) experience. Maybe you'll get something that's more fantastical, maybe Metaverse-y to not say the buzzword, but that's where initially everyone was like, “Okay, drop the physical space. Museums are closed, let's put everything online.” 

Angelica: Yeah. And that's something that happened through Google even a little bit before the pandemic. They had certain partnerships with museums where they actually did their famous Google 360 view of what we're familiar with but they did that for museums as well. And they put them online for everybody to see, and that became one way of accessing it.

But there's another level of it for this experience called Museum of Other Realities where you can put on a six degrees of freedom (6DOF) VR headset and be able to have this experience of feeling like you are physically perusing a museum of how we usually would. What I really like about those types of experiences is they use VR to its potential and what it's capable of.

They understand the constraints and they also understand the possibilities and they say, “let's figure out what are the opportunities within VR and really play that out.” Like in VR, physics is something that the creator can really play with. So if you don't want to have gravity, you don't have to have gravity.

Or if you want to have this giant chaos of particles swimming around you, that's also totally doable. And obviously that's really difficult to create in real life without like millions or billions of dollars, but it's something that's really possible in VR.

There was even one I remember about a year or two ago where people could actually try on a particular outfit and actually strut the runway in that particular outfit and what it looked like. It was something that I was able to partake in because it had different opportunities. I wouldn't normally go into museum and just wear the art pieces. That's just something that's really frowned upon in a lot of places. But in VR, that's something that is an opportunity. 

Rushali: Yeah, you can't walk into the Louvre and touch the Mona Lisa Right?

Angelica: All the oily fingers of people. No, it’d ruin the artwork, but you could within this particular medium. 

Rushali: Yeah their digital space allows for that level of immersion and interaction. 

Angelica: Yeah.

Rushali: Okay, so do you think people are going to go back to the way of consuming art that we used to? Like, are people going to go back to museums or has the world changed…for the better? 

Angelica: I would say overall, “yes and.” Because there's a museum out in the UK where they had an Alice in Wonderland experience that was actually hosted during the pandemic and they had two different versions.

They had a version that was physically on site for those who were able to attend and were able to align to COVID protocols that were set up. But then there was the other group of people who may not be in the UK or maybe just didn't feel comfortable attending at a particular moment in time. So they had a VR version of it.

And that's sort of the thing that I'm really optimistic about the silver lining of all of this: that there is another level of physical and digital accessibility of experiences where we don't necessarily have to be in these huge large markets like New York or LA to be able to partake. These are the types of things that people can experience at home, or if they're in a smaller location, still being able to have access to those cultural moments that push humanity forward in interesting ways and inspire artists and creators in different ways. It doesn't necessarily have to be location-specific anymore. It can be just wherever there's an internet connection. Or not even in VR, we’ve been focusing a lot on VR. It can also be in a WebGL experience, or some of these other mediums that could be more accessible to people.

Rushali: Absolutely. There's been a big push towards accessibility and you really don't have to be in the big spaces, the big cities, right? When I look back and I think of a lot of the initial interactive exhibits, they were reliant on activations by touch or by people coming together and moving their hands and arms.

And their presence, the heat of people in a particular space. But all of those interactions are going to have to be reprocessed and rethought and redesigned. And they're going to have to be able to activate these experiences in a different way, because people are just not going to hug each other. 

This is reminding me of a pop-up window display in New York city that, when you touched the window, there were lights that were going all the way from the window to the center of the installation, where there was a heart. And everyone touching the window was collectively pumping the heart with lights. So that sort of activation is kind of questionable today. Not many people are going to want to touch windows at the same time, or like just after someone else has touched it, like what, even is the sanitization process of that interaction. 

Angelica: Yeah, or there's just like a huge jug of hand sanitizer nearby. Like, it's interesting though, because there's touch as we typically think about it in terms of like the hands touching each other or hands touching a window, but then there's other ways that we can really push that and think about it further than what we're used to because we have to. Because there's people that still want to have that physicality. That's not going to go away and it's never going to go away because that's just part of humanity and how we connect with people is that physicality aspect.

There is technology available that allows the feeling of touching something, but not actually having to touch something like, “How can that work?” Well, actually it could be through these pulsating air bursts. So you could be touching a screen in air quotes, but you're not actually doing that because there are these air bursts that are actually hitting your palm. Making it feel like you're touching it, but you're not, it's a lot more safe. 

Rushali: To add to that there's another way that we could possibly detect an interaction and that would be blinking or winking.

Angelica: Okay, okay. 

Rushali: Cause when you're wearing a mask, your face is covered except for your eyes. Those are the only things that are visible. You could possibly have a lot of interactions with blinks and winks, and we are going to get really good at signing through our eyes. 

Angelica: Yeah. Or it could just be Morse code which…it has to be taken in stride because if they're blinking too much then it's like, “Are you okay? Should I call the doctor?” It's like, “Oh no, I'm just participating in this experiential activation.” It's like, “Mmhmm. Yeah, uh huh, it's a lot of blinking you doing there.”

Rushali: What is interesting is that everyone has had to innovate and that has directly impacted a lot of trends. In your opinion, would NFTs have had such a huge spike in our lives if people weren't locked down or if we weren't in a pandemic because blockchain and NFTs and cryptocurrencies are concepts and technologies that have been here for a while, but only recently surged…why is that? And yes, the world was headed towards a more democratised currency situation but this convergence of art and NFTs has come up in the middle of the pandemic and it seems like they're probably related, you know? 

Angelica: Yeah. I think it was because for a lot of emerging technologies, there wasn't a clear reason for being. Or there might have been, but people might've been really skeptical about it or can maybe see it in action and visualize how it would play within this larger ecosystem. Technologies like VR, AR,  cryptocurrencies, NFT’s, these are…they are all in a very similar boat, but now because of the pandemic, people are like, “Oh yeah, of course. That totally makes sense for VR.” Or even for augmented reality, they're like, “Oh phish duh. Why didn't we do AR before?” You know?

And it's sort of like hindsight's 20/20 where if the pandemic hadn't happened, there might not have been as clear of a reason to be doing this. Because for augmented reality, you don't necessarily have to touch a shared device to be able to participate. It could be something that's personal or individualized with each individual's phone kind of helps go around a lot of the COVID safety protocols that are happening and actually be able to be compliant to those.

Now that we have the sort of reason for being, it's pushed these technologies much further than it would have been ordinarily. And it has not just been exclusive to those innovators, but everybody has had to become an innovator in order to really keep up and catch up with the pace.  

Rushali: Absolutely. Everyone has been forced to put on the shoes of an innovator or at least someone who has to start applying these technologies in a way that is usable on a day to day basis.

And you bring up VR because I remember pre-pandemic, a lot of museums would have these installations where you would have to touch and pick up a headphone or a headset and put it on and watch a screen. And you'd have to engage with the art piece in that way. But doing all of that is not kosher anymore. 

Angelica: Or not without a bunch of protocols. Or disinfecting and sanitizing between people…there's just a lot more to think about now. Where before it was like, “Oh, just put on a headset. Leave it there for the afternoon.” People do what they want. Yeah. 

Rushali: Now people have started doing AR activations where you kind of click on your phone and you see the description of what the art piece is about on your phone and the phone plays an audio.

So instead of you touching a third party headphone that everybody else is touching, you are only touching your phone. I think the other part of the story is, again, that there will be museums that are going to use VR headsets, but I wouldn't want to go into one anymore. Like personally, I would try to invest in a headset myself rather than going into a space that is publicly open and wear a headset that a lot of people have been wearing. And there's more access to technology, and as we see technology evolving, we also see it becoming more accessible and affordable. And the pandemic has created a lot of disruption and opportunities. 

Angelica: Yeah, it's all just because our shared reality has become different now.

And from a psychological standpoint, people have had the sort of shared trauma that has happened. Like globally to varying degrees, we all have familiarity of COVID and what it has done to people, businesses, places, governments. And now it's just thinking: how do we move on from the shared trauma and push it towards an opportunity or opportunities to make the most out of the situation. Because unfortunately we can't change what has happened in the past, but what we can do is make sure that we’re prepared for the next pandemic. Hopefully not for a very, very, very, very long while, but it's also being able to figure out how to adapt to everybody's new realities on what each individual feels comfortable with.

Because some people are like, it's super easy for them to move on. But there's others that it's really going to take a while. And how brands, museums, artists…they're kind of in this middle ground where we have to be open and accepting to these audiences. Both types of audiences. But truly trying to be critical about how we do this through the technologies that we really love so much, 

Rushali: 100% on point.

So, Angelica, we've covered a lot. What do you think are the main takeaways from this? 

Angelica: COVID has affected a lot of industries, art being one of many of them. And we've covered really only art in particular, but art has a really interesting way of affecting other types of industries. Like how entertainment and brands get inspiration from art. Even like obscure industries like construction, right? 

Rushali: Yeah, like banking and currencies, even. For example, what's happening with NFTs is people are buying art and it's also influencing how copyrights work and the policies are being rewritten. The interesting part is the world seems to be more polarized, but at the same time, the world seems to want to be more democratized.

So the pandemic, in my mind, really has been an eye-opener of sorts to a lot of people. The ecosystems that we are living within one, not working well for us, not that what we were doing before the pandemic was gloriously terrible, but the way that things are right now, we have to reevaluate our way of life.

And art comes right in the middle of the questioning. And of the rethinking, the philosophy, and the prospect of redesigning and coming up with new solutions and new perspectives and looking at things differently. And we are headed in a very interesting direction. 

Angelica: Yeah, there's this rapid digitization of sorts that's happening, but there's also been this increasing need to feel connected to other people.

Those are the two things that the pandemic has been able to affect people by. And people who've thought they might've been introverts or maybe somewhere in between are now reevaluating. Like, “Oh, I actually like to see people more than I usually would.” Or people who thought they're extroverts are like, “Hmm, I kind of like just staying at home more.”

And the lockdowns didn't really affect them as much. It's just thinking about, okay, now with this rapid digitization: how do we have this nice middle ground of meeting up in the physical world and being able to connect with people how we felt was normal at the time and it was natural to us. And how do we connect that to ways we can connect people physically or digitally together without necessarily having to be in the same place.

And it's just thinking about how these other platforms can help us with that. Thinking about the accessibility of it. How do they collide and in just really thinking: where do we even go with this and the next five years? It's a whole new world out there. 

Rushali: Yeah, humanity's priorities have changed. People are trying to figure out what's more relevant and what is more important? 

Angelica: Yeah, for sure. 

So we made it! We made our very first episode of Scrap the Manual. We did this for a multitude of reasons, but one is just to give you a little sample of what it's like and what you can expect from the multitude of Scrap the Manual podcast episodes that we'll have up and coming.

So we'll be doing other ones like Lab Reports, more of these “Challenge The Hosts,” and we'll also be doing other segments as well which will be announced very soon. So just stay tuned to how be able to share those with you all. In the meantime if you like what you hear, please subscribe and share! You can find us on Spotify, Apple Podcasts, and wherever you get your podcasts.

Rushali: If you want to suggest topics, segment ideas, or general feedback, feel free to email us at scrapthemanual@mediamonks.com. If you want to partner with Media.Monks Labs, feel free to reach out to us over there as well. 

Angelica: Until next time, see ya later.

Rushali: Tata!

In our first episode of Scrap the Manual, Angelica and Rushali explore how the pandemic influenced art throughout the last couple of years, and how it will move the industry forward. technology emerging technology NFT

Introducing Scrap the Manual, a Labs.Monks Podcast

Introducing Scrap the Manual, a Labs.Monks Podcast

4 min read
Profile picture for user Angelica Ortiz

Written by
Angelica Ortiz
Creative Technologist

Scrap the Manual podcast logo

Technology is an exciting field, but it has its challenges too. For the everyday marketer, creator, or developer, it can often be confusing or tough to keep up with—not to mention filled with buzzwords aplenty that leave people wondering, “So, what now?” That’s why Rushali Paratey and I decided to launch Scrap the Manual: a podcast where we prompt “aha” moments through discussions of technology, creativity, experimentation (and sometimes a dash of affable confusion) to explore how each comes together to address business and cultural challenges.

Rushali and I are both Creative Technologists on the Labs.Monks team, which gives us the opportunity to explore and play with some of the latest digital innovations. A lot of our work is focused on not just exploring emerging technology’s potential, but also making it more accessible and understandable for audiences at all skill levels. As much as we are developers, we’re creatives and creators, too. Because of that, our podcast aims to “scrap the manual” by challenging pre-existing notions of what creativity and technology looks like and can be. You can listen to our first two episodes here.

Since we want to scrap the manual in all senses of the term, our goal is to keep  things informal and fun, because we already have enough seriousness in our lives considering the past two years have taken the world on a ride. Scrap the Manual is the podcast you listen to when you’re up for learning something new but also want some levity in your day. We’ll still be asking the tough questions—no doubt—but we’ll make sure that it’s still easy to listen to and feels like you’re right there in the room with us.

And with that, let me introduce our first two episodes with you to give you a taste of what’s to come—maybe with a dash of FOMO to encourage you to give them a listen. 

Diving Head-First into Industry Challenges

Our first episode follows our “Challenge the Hosts” format, where Rushali and I call on our customized randomizer, a tool that pairs an industry with a challenge, live. Once we have an industry and challenge, we brainstorm solutions on the fly about what we could do to improve it. No pre-scripted material for this one; it’s a 100% off-the-cuff discussion. If you’ve ever wanted to be a fly on the wall observing an R&D team in the heart of a brainstorm, this is the closest you’ll get besides working with us.

During this episode, the randomizer landed on a combo that couldn’t be more relevant as we tackle yet another stage of lockdowns worldwide: COVID-19 (challenge) and art (industry). In this discussion, we explore how the pandemic influenced art throughout the last couple of years, and how it will move forward, too. This was the perfect opportunity for us both to align our shared passion for creativity and technology as the world of fine arts—including museums, art galleries and experiential activations—quickly pivoted and adapted to emerging technology that until now has been waiting for its moment. From exploring NFTs to some of our favorite hybrid installations throughout the past year, we cover a lot of ground in our first episode.

Monk Thoughts The ecosystems that we were living within were not working for us. The way that things are right now, we have to re-evaluate our way of life and art comes right in the middle of the questioning, the rethinking and prospect of redesigning new solutions and perspectives.
Rushali Paratey headshot

Giving an Inside Look into the Lab

Our second episode takes a different approach, expanding on our recent Labs Report about the metaverse. As we roll out new reports, expect more episodes that dive deeper into some of the concepts explored within. The idea isn’t to repeat ourselves; these episodes instead serve as a companion to the reports by digging in a little deeper.

For the metaverse report, Rushali and I open up on the process (and some comical missteps) in creating a prototype in Roblox that demonstrates the metaverse concept of interoperability. To illustrate what the metaverse could look like if embedded into our daily lives, we built a series of spaces: an admin area to manage one’s personal details and assets; a social environment where you can engage with others or see what they’re up to; and a shopping world where you can try on and buy both physical and virtual goods.

Since we as a team always want to push technology to its limits, we always run into surprising challenges during our prototyping process. Episode two gives listeners an inside look into some of the quirks of the Roblox platform as well as its developer culture—and because Roblox is viewed as a pioneer in the metaverse landscape, our process may give you some insight into what to consider when building your own metaverse experiences.

So, where did we run into some trouble? It turns out we got trolled by young developers more than once… but you’ll have to listen to the episode to find out how. (On that note, you’ll also hear about Rushali’s deep-seated fear of teens—sorry Gen Z, we still love you).

What’s Next?

That’s all for now, but you can look forward to more episodes every other month. In addition to the two formats already mentioned, look forward to our third format: “How do we do this?” where our audience (that means you!) submits ideas to Rushali and I and we put our brains together to figure out how we can make it real. If you already have an idea in mind that you’re just aching to make possible, feel free to email us.

Rushali and I had a lot of fun sitting down to talk about all things creative tech, and we’re just getting started. Remember: this is a podcast for anyone interested in tech—whether you’re a passionate tech evangelist, a creative looking to learn more, or someone who simply wants a behind-the-scenes look into what the Labs.Monks are doing and thinking about. I hope you enjoy our first couple episodes and let us know what you think. Stay tuned for more!

Scrap the Manual, a new podcast hosted by Angelica Ortiz and Rushali Paratey from the Labs.Monks, offers an offbeat and unfiltered look inside the world of emerging tech. A podcast from the Labs.Monks where “aha” moments are prompted through discussions of technology, creativity, and experimentation to explore how each addresses business and cultural challenges. technology innovation emerging technology emerging trends innovation trends podcast

The Labs.Monks Reveal Their Top 10 Tech Trends of 2021

The Labs.Monks Reveal Their Top 10 Tech Trends of 2021

6 min read
Profile picture for user Labs.Monks

Written by
Labs.Monks

Disrupting insights and predictions text on a dark purple background

While 2020 felt slow, arduous and sometimes scary, 2021 seemed to have raced by—and the state of the world in January seems almost foreign to today (in the best of ways). That’s why we Labs.Monks—the innovation arm of Media.Monks—have come together to reflect on some of our favorite trends, disruptions and technologies that have emerged in the last year and will set the stage for the next.

First, let’s just talk about the elephant in the room: everyone is incredibly excited about the metaverse, and you’ll find that it’s a running theme throughout many (but not all) of the trends our team has highlighted. So if you’re looking for more ways to understand what “the metaverse” means beyond simply being a virtual world, consider this a nice way to get up to speed with many of the metaverse-adjacent technologies that are sure to mature in the near future. Now, without further ado, let’s dive in!

10. Fashion Gets a New (Virtual) Look

One of the earlier topics we explored this year, in collaboration with our fashion and luxury team FLUX, was the virtualization of fashion. The report anticipated many of the conversations that are now closing out the year—namely, the role of personalized avatars and digital assets within the metaverse. “If there ever was one timely trend we managed to point out and detail, it would be this one,” says Sander van der Vegte, Head of the Labs.Monks. One takeaway that Sander finds especially compelling about the virtualization of fashion is the opportunity that it opens up for a more sustainable industry. “I think sustainability is going to make a big step in 2022,” he says.

Monk Thoughts What’s not to love about testing a new clothing line in the metaverse before determining if it’s popular enough to put it in production? Good for business, good for the world.
Sander van der Vegte headshot

9. Digital Humans Come Alive

As a corollary to virtual fashion, digital humans were another trend we explored at the very start of the year that has gained new relevance in recent months. By casting a spotlight on Vtubers (content creators who represent themselves in the form of a virtual avatar), virtual influencers, AI-powered agents and more, our report examined how our perception of what it means to be human may be shifting.

Again, virtual agents and avatars in the metaverse will only accelerate the adoption and acceptance of virtual humans, especially as technology closes the uncanny valley. Andrei Ungureanu, Creative Tech Intern, says: “The digital humans lab report really opened my eyes to how much technology has evolved in breaking the uncanny valley. I always viewed this stuff as gimmicks for attracting attention to games or brands, but by seeing all of the applications I see more value in this area.”

8. Extended Reality Gets its Moment

Extended reality isn’t new; consumer VR headsets were made available as early as the 90s, and social media users have enjoyed AR lenses for years. But neither technology has reached its true potential—though that may quickly change in the next year thanks to lowered device costs and increased adoption throughout the pandemic. “I think the biggest trend for the next and coming years is that expensive and hard-to-use tools will become more easily accessible for the typical user,” says Lennart Croese, Creative Tech Intern, who mentions not only virtual reality headsets but also other emerging technologies like deep fakes.

7. Mirror Worlds Emerge

As extended reality becomes more accessible and palatable to end consumers, AR cloud technology—essentially a 3D spatial map overlaying the real world—is set to give way to a “mirrorworld” that doubles our own. Innovation Director Geert Eichhorn notes that many of the major players in AR are already working towards this goal, with Niantic’s Lightship platform, Google’s Cloud Anchors API and Snap’s acquisition of 3D mapping developer Pixel8Earth each serving as key examples. The benefit? More locally relevant, multi-user experiences. “AR Cloud may start to emerge finally, which will allow us to create very precise experiences and gather technologies together,” adds Luis Guajardo Diaz, Creative Technologist.

6. Motion Capture Captures Consumer Attention

Augmented reality and mirror worlds aren’t the only technologies that will bring the virtual and physical worlds together. With a desire to seamlessly interact with virtual objects and spaces, motion capture technology—with the use of suits or even digitally, like the Oculus Quest’s built-in hand tracking—will become an important link.

Monk Thoughts How do we move and see movement in the metaverse? Increasingly, it will be with mocap.
Portrait of Geert Eichhorn

Once reserved for film and video game production, motion capture suits may soon make their way into everyday users’ hands with consumer-level versions—providing more precise motion tracking than purely software-driven solutions like computer vision. With Vtubers gaining in popularity, it’s easy to spot the demand for more natural and 1:1 movements. “To embody ourselves in virtual worlds, we’re going to need more accessible ways to represent and visualize ourselves,” says Javier Sancho Rodriguez, Project Manager.

5. Healthcare Gets a Digital Checkup

The pandemic prompted mass adoption of telehealth and other innovations in healthcare—but not without contention. “Healthcare is one of those industries that is influenced by social, political, economic and technological opinions and affects us all so personally, and yet there is so little we can do individually,” says Rushali Paratey, Creative Technologist. “Any innovation or prototype in this field is looked at under the microscope, which makes it extremely tricky to get something into the wheel of the system—but I like thinking about difficult things!” She speaks from experience: as part of our report on how to heal healthcare, Rushali helped the team develop a prototype that translates medical jargon into plain English that anyone can understand, demonstrating digital technology’s power to empower patients.

“Our report hinted at how innovation powered by data could revolutionize the way we see and improve health,” says Geert. “This could have global implications when it comes to identifying new diseases, patterns and cures. DeepMind’s recent breakthrough in determining a protein’s 3D shape from its amino-acid sequence is a strong example.”

4. Game Engines Level-Up Content Production

Game engines—a software framework that includes several tools and features to aid in video game development—aren’t just for games anymore. Unreal Engine, developed by Fortnite developer Epic Games, has been famously used in shows like Westworld and the Mandalorian, not to mention several other films and series. And as the metaverse drives demand for immersive worlds and digital assets, game engines will become crucial in the development of digital experiences now and into the near future.

Monk Thoughts Gaming is an integral part of the metaverse trend, not only because of playful aspects but mainly because the metaverse relies on the same technology and skills we’ve developed over the years in gaming. The metaverse will leverage both and take them to a whole new level.
Javier Sancho Rodriguez headshot

3. We Break Some Rules–And Write New Ones

One undercurrent running behind many of the trends of the last year is a desire to break free from convention and old ways of doing—an attitude that drives our team’s thirst for innovation. There’s probably no better example of this in action than enthusiasm around the blockchain and NFTs, which can transform everything from how we shop online to how we pay content creators and much more. All this is to say: expect more disruption as users continue to shake up power structures and democratize their communities.

“I think the biggest innovations will be the ones that satisfy our collective need to break out of restrictions,” says Rushali. “The pandemic caused a lot of restrictions, so we are going to break out of those in the digital world: cryptocurrencies run by decentralized autonomous organizations or maybe even communities governed by them on platforms like Discord or Clubhouse, where people can connect under their own rules.”

2. Crypto Goes Mainstream

Speaking of crypto, many brands took the opportunity to experiment with NFTs and virtual assets throughout 2021. Yet for many, discussion surrounding NFTs remains focused on market speculation and quickly cashing in on hype, detracting from the more revolutionary and utilitarian purposes of the technology. Javier shares his wish for 2022: “We’re already seeing crypto-based products and metaverse as part of our mainstream discourse, but it is very polarized and motivated by a lot of wrong reasons. My hope is that this will settle down into a more nuanced discourse and we can use these opportunities to do good.”

1. Self-Expression and Identity Evolve

The internet has long been a liberating place where people can represent themselves on their own terms. And while anonymity has slowly faded through real-name registration rules on some platforms, metaverse worlds—like Roblox and VRChat—reinforce the utopian vision that you can be anyone online.

Monk Thoughts I’m looking forward to further growth of the metaverse because of the impact it can have on people having more freedom to connect and express themselves.
Angelica Ortiz headshot

In addition to that, the ability to adopt different personas can have profound implications for brand building and storytelling. “There’s added pressure to not just deliver any type of content, but content that makes us feel something, be someone and challenges us to think differently.” Angelica adds.

And that’s it! There certainly hasn’t been a lack of innovation over the past year, and as we look ahead to 2022, we can’t wait to see what happens next. But stay tuned, as the Labs.Monks will continue providing regular insights and experimentation into new trends as they emerge. See you then!

The Labs.Monks reflect on some of our favorite trends, disruptions and technologies that have emerged in the last year and will set the stage for the next. The Labs.Monks reflect on some of our favorite trends, disruptions and technologies that have emerged in the last year and will set the stage for the next.
emerging technology innovation trends emerging tech trends metaverse virtualization AR VR healthcare

Elevating Education with Edtech

Elevating Education with Edtech

5 min read
Profile picture for user Geert Eichhorn

Written by
Geert Eichhorn
Innovation Director at MediaMonks

Elevating Education with Edtech

Granted, it’s been a while since I’ve been at the student’s end of a classroom, but I’d like to think I haven’t totally lost touch with my childhood education. And as much as I enjoyed being in school, my fondest memories—prior to discovering the internet—are probably those that were most hands-on.

Field trips and practical lessons gave me the chance to learn on my own terms. Rather than learning through the filter of others, these outings allowed me to create my own educational narrative and learn through first-hand experience—escaping the usual set up where you sat staring at a teacher as they talked at you from the front of the room.

However, since my earlier expeditions to the local science museum or treatment plant—yes, my school was very progressive—educational technology (edtech) has changed the game considerably. Smartboards (digital whiteboards), laptops, and smartphones have made their way into the classroom and the curriculum. And as with anything concerning children, this influx of technology in the classroom adds fuel to the fire of the helpful vs. harmful debate.

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The "Into the Wild" mixed reality experience at ArtScience Museum in Singapore brings the rainforest to life within the museum walls.

We have to deal with the fact that progress is inevitable. My parents for one, missed out on most of the digital revolution, leaving them oblivious to a lot of its benefits. Who would have expected that with just a smartphone and a selfie-stick, you can discover parts of life on earth that are otherwise invisible or out of reach? That’s the innovation that Google Expeditions, an educational tool launched in 2017, offers by showcasing the promising ways in which AR and VR can turn your average lesson into an extraordinary expedition.

While we might not be able to avoid progress, we can influence it by deciding how to expose future generations to innovative tech. What better place to start than by using innovative tech to take children to places beyond their wildest imagination—creating experiences that even field trips can’t match?

Back to the Chalkboard

I’ve never met anyone who learned to play football just by reading about Cruijff’s biggest feats alone or could ride a bicycle after watching Peter Sagan pull-off a winning sprint. If we want to develop certain skills and learn valuable lessons, we have to live them. And even though offline teaching increasingly revolves around exploration, there’s still a gap between many areas of applied learning and everyday practice.

Why not close the gap by using technological advancements to our advantage? By giving children access to experiences that are quite literally out of this world, we can further encourage the development of real-world skills—without having to leave the classroom. 

Others are taking note of this potential; investments dollars have risen in edtech over the years, with over $1.45 billion raised by US edtech startups in 2018—beating the $1.2 billion raised the year before. But that money is also going into fewer and fewer companies, demonstrating a need for edtech tools and startups to stand out with unique experiences and demonstrable educational results.

Monk Thoughts There’s still a gap between many areas of applied learning and everyday practice.
Portrait of Geert Eichhorn

As this increasingly competitive environment matures, the winning edtech startups are those that provide differentiated experiences. They won’t use tech for tech’s sake, but will find the best medium for the message and iterate upon it. Sitting for hours on end scrolling through our feeds is not something you want to actively encourage, but exploring a virtual visualization of a DNA string is.

Designing these experiences requires educators to build an appetite to try new things and innovate—essentially, they must become students themselves, seeking out ways to innovate. A publisher can translate their book into a CD or internet portal, which might offer some interactivity and exploration, but that does little to make the lesson significantly more engaging or meaningful to a student. Instead, edtech requires an entirely new mentality around learning.

The Next Frontier  

It’s not just earthly life that’s suddenly at our fingertips thanks to new technical interfaces. VR offers the first real means of making “space travel” possible for everyone. The SPACEBUZZ project is something particularly close to my heart. TLDR: a real-life rocket pulls up to schools, virtually launching students into orbit.

While working on SPACEBUZZ, I got to see first-hand how an interactive VR experience can leave a lasting impression on developing minds and encourage curiosity. Guided by real-life astronaut André Kuipers (who helped develop a fact-based script and serves as Mission Commander in the experience), kids get to gear up and produce in a 15-minute space flight.

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At Spacebuzz, students enter a spacecraft and strap in...

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...and embark on an epic journey in space through VR.

What really makes a difference is giving children the hands-on experience to learn. While children who watched just the VR flyover film were impressed by the view of earth from space, the students who experienced the onboarding mission first got into the mindset to better investigate and understand what they were seeing from the stellar view—like the visible effects of deforestation, air pollution and more. Similarly, the Lockheed Martin initiative, Field Trip to Mars, shows just how much influence a positive application of technology can have on the appetite for learning, bolstering a positive perception of digital experiences.

By embedding practical technology in the everyday lives of the next generation, in the right setting, we’ll not only see a continuation of positive technological experiences but also provide access to a broader educational experience. In addition to giving children a new perspective on the world around them, these digital experiences could inspire deep engagement with their passions across a variety of subjects, helping cultivate the next generation of scientists, teachers, astronauts, manufacturers and more. We could tailor parts of these experiences to speak to individual needs, because who knew that according to one study girls learn better from a virtual teacher while boys prefer tutoring from a drone?

The above gets at the heart of what makes edtech such a powerful tool: teach students in a scalable way that’s personalized to their individual learning styles. In a Medium post that serves as a primer to the different styles of personalized learning, the Office of Educational Technology within the US Department of Education defines personalized learning as “instruction in which the pace of learning and the instructional approach are optimized for the needs of each learner.” The key thing is that “learning activities are made available that are meaningful and relevant to learners, driven by their interests and often self-initiated,” and edtech offers an excellent opportunity to prompt that sense of exploration in students.

Monk Thoughts We’ll not only see a continuation of positive technological experiences, but provide access to a broader educational experience.
Portrait of Geert Eichhorn

With this potential for individual enrichment, edtech doesn’t have to be limited to education throughout the formative years. Imagine what we could do if we applied the same theory throughout the entire educational infrastructure? In supporting lifelong learning, edtech could play a key role in training across disciplines, including fields in which the stakes are high, like in the medical industry, combat training or of course: space travel.

From digital experiences that inspire to the possibility of personalized courses and expert guidance based on personal data, edtech can set students up for a lifetime of learning, helping them discover and apply their passions to benefit society as a whole.

I might not be in formal education anymore, but I’m definitely still learning—and look forward to continue paying that experience forward to help tech users of any age better explore and relate to the world around them.

Edtech is a fast-growing industry that offers new ways to engage students through meaningful, hands-on experiences with emerging technology. Elevating Education with Edtech With meaningful use of tech, kids go over the moon about learning.
edtech educational technology immersive learning emerging technology edtech industry spacebuzz vr virtual reality

Transform Sports Spectators into Active Participants with Emerging Tech

Transform Sports Spectators into Active Participants with Emerging Tech

5 min read
Profile picture for user mediamonks

Written by
Monks

Transform Sports Spectators into Active Participants with Emerging Tech

While an exciting game and sports-stars-turned-celebrities alone were once enough to raise an audience for broadcast sports, today’s leading brands strive to provide premier, engaging digital experiences that reach users through personalization and emerging tech. And we know, because MediaMonks recently went for the gold and made it onto the Hashtag Sports Engage 150 list, which features the top partners engaging consumers through sports and fan culture today.

Through our sports-related work—encompassing platforms, creative content and technical innovation—we’ve formulated a game plan for brands to better engage and deliver upon the needs of fans through sports. This includes more effective utilization of user data and investing in emerging tech solutions, allowing brands to bring their A-game to enhance spectatorship for fans both near and far away from the game.

Transform Spectators into Active Participants with Emerging Tech

We all know the joke of those who buy the biggest TV screen available before an important game, only to return it after hosting a viewing party. But today’s digital media allows brands to do more than just provide a larger-than-life picture; through emerging tech, they can provide entirely new experiences that significantly improve spectatorship through heightened immersion.

A premier platform achieving this is the 2018 Webby Award-winning Red Bull Air Race for Google Daydream, which takes users on a thrilling ride aboard a virtual airplane that follows actual flight paths from real races. Giving users full control to look wherever they please, the experience makes them feel as if they’re really there.

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But VR lets you do more than let users feel present in the moment. “The benefit something like AR has over 360-degree video is that it’s a platform,” says Robert-Jan Blonk, Senior Interactive Producer at MediaMonks, noting the amount of on-screen data present to the user. “In this case, we built a platform with pilot info, race standings and different locations where races are held, which users can go back and replay.”

This added level of autonomy is powerful for fans who want to be part of the action. “Sports fans want to feel like they have a role in the game and aren’t just bystanders,” says Emily Veraart, Senior Digital Strategist at MediaMonks. While Red Bull Air Race users don’t influence the race directly, interactive toggling of the camera lets them experience the event in their preferred way—whether it be the middle of the fray or at a safe, omniscient distance.

For MediaMonks Operations Manager Donny Hofman, this level of interactivity is integral to the experience.  “The most interesting thing about an experience like this is the freedom you can give to users,” he says. “You can potentially get anywhere in the action that you want—and where you can’t place a camera in real life, you can in VR.” That latter point describes how emerging tech can enhance sports spectatorship through entirely new perspectives: “It’s a rediscovery of something you’re familiar with,” says Hofman.

Monk Thoughts You can potentially get anywhere in the action that you want—and where you can’t place a camera in real life, you can in VR.

Reach Fans with Targeted Content and Personalization

The sports industry encompasses several different parties, each of whom has their own fans and content: teams, federations, individual players and industry-adjacent influencers. This makes the industry ripe for producing always-on content.

During the Rio Olympics, we produced with Google Zoo a platform to deliver content to sports fans throughout the Games. Designed for both online fans and those visiting Rio de Janeiro to attend in-person, the platform integrated various forms of content (like timely updates and summaries from some of the region’s most influential YouTube content creators, the Castro brothers) onto a map of the city. In addition to providing relevant spatial information in this way, the platform surfaces up personalized content responsive to how they interact with the platform, like recommending content based off behavioral habits and viewing preferences.

The benefits to better understand fans are measurable. According to MightyHive’s Data Confident Marketer report, data-confident marketers’ success “is attributed to becoming more customer-centric: they’re able to apply first-party data in ways that help them understand who their customers are, what motivates them, and how digital advertising plays a role in their purchasing decisions.” Such confidence in their data allows brands to identify which information fans seek, where and when—and which partners make the best sense for engaging with fans through supplementary content.

Monk Thoughts Smart data helps brands "understand who their customers are, what motivates them, and how digital advertising plays a role in their purchasing decisions.

This level of personalization, paired with forging partnerships with content creators and influencers, is ideal for delivering upon changing user expectations for how to consume sports. “With sports, there’s a bigger generational divide in user behavior,” says Veraart. “Baby boomers and millennials are used to watching sports with their family, but Gen Z doesn’t have that relationship with how they watch sports.” According to Veraart, much of this shift is informed by the constant discussion happening on social media, as well as an abundance of statistics and data available for the most avid fans to track. Brands can meet this need with a content strategy that offers a sliding scale of data and content tailored to fans’ individual preferences.

Engage User Needs through Contextual Design

When developing a digital platform for sports consumption, carefully consider the context in which users will interact. Consider micro-moments that prompt users to engage in the first place: the sports tourist attending a big gaming event in town, the stats-obsessed fan, the user who simply wants to see what games are playing at the height of the season. “How you guide the user through a schedule is a key example of the types of challenges a sporting federation may face,” says Joeri Lambert, Business Monk at MediaMonks. “Another is how you apply the data that you have to alert the user of games or information that they want to see.”

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The All of Brazil Plays platform provided users with personalized, contextual information for following the Olympic Games as they happened.

One crucial consideration in how to best support user context is whether the platform is accessed via mobile or desktop. With the All of Brazil Plays platform, for example, the mobile experience was tailored more toward location-based information for those attending the Games who needed to know where to go, and when. On desktop, meanwhile, users were treated to their personalized newsfeed of recap content, perfect for those catching up on a day’s many events.

Marrying data with digital creative—whether it be a digital content platform or emerging tech—is a smart strategy for brands to reach sports-obsessed and average fans alike. From helping users keep up with their favorite team to placing them right into the action with immersive tech, digital content transforms spectatorship from a passive experience to an active one, letting everyone revel in a good sporting victory.

Through data-driven content and new experiences made possible with emerging tech like VR, brands can place sports fans in the center of the action before, during and after the game. Transform Sports Spectators into Active Participants with Emerging Tech With personalized content that provides a more immersive spectator experience, fans and brands win big.
sports sports content sports brands creative content personalized content personalization emerging technology VR olympics red bull content platform

Tackling Digital Transformation in Latin America

Tackling Digital Transformation in Latin America

4 min read
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Written by
Monks

You’ve probably heard the joke before: one can buy a top-of-the-line TV, only to find that it’s already become obsolete by the time it’s installed in the living room. Joking aside, the rate of change in technology seems faster each day, prompting some brands to feel as though they’re treading water when getting accustomed to the platforms available.

Digital-only brands like Uber and Airbnb have significantly raised the bar for digital user experiences in growth markets like Latin America, and while the regional market privileges social relationships and recommendations, brands that haven’t prioritized the digital customer experience should view digital transformation as an opportunity—rather than a challenge—to better meet their customers’ needs in an exhilarating time of change. According to Forrester’s eCommerce Trends to Look Out For in Latin America, “By 2022, the number of unique smartphone subscribers will grow to 68.5% of the total population in Mexico, 71.0% in Argentina, and 74.6% in Brazil,” which means there’s great potential for brands to engage digitally with a growing audience—and time is of the essence to prepare.

Monk Thoughts New trends, platforms and channels always emerge, so you must always evolve in how you interact with customers.

The most important thing to understand about digital transformation is that it’ll have no end: it’s a process, not a project. With every new channel comes a new way of interacting with consumers, and as soon as you become comfortable with one, another arrives. Due to the speed at which this occurs, brands must move away from a desire to simply chase the next (or even current) big thing and instead focus on building a culture that is agile and ready to adapt to emerging channels. In fact, you’ll likely find that a desire for a new app or website is in fact indicative of a need for a new business model.

A New Perspective for New Experiences

The digital transformation process challenges not only the way brands reach their audience, but also their internal structures. They must be ready to break down silos and look for more collaborative ways for talent across departments and levels to work with one another. At Gartner’s CIO & IT Executive Latin American Summit in 2017, one of the key findings was that “CIOs play a crucial role in transforming the enterprise,” particularly by providing an outsider’s perspective on user experience thanks to their informational skills. “It always helps to have someone see you from the outside,” says Carlos Rivera, Consulting & Platforms Lead at MediaMonks MX, on the need for organizations to seek new points of view to provide new experiences.

Monk Thoughts As your goals evolve, a digital transformation partner should “further bring in the expertise you need along the process.

Digital transformation typically begins by taking stock of the business’ KPIs, assessing its internal structure and polling stakeholders at all levels of the organization. From there, organizations must benchmark themselves to industry competition. Much like how Instagram has done well to absorb features from competing brands (like stories), organizations should take a look at what’s working for digital-only brands within their industry and pay special attention toward how they drive change in the way consumers interact.

The next step is to envision the goals of the organization. We call this a digital playbook, which is a plan that maps out the digital transformation journey for the organization. While a digital playbook serves as a useful guide to an organization’s initial steps, the partner relationship shouldn’t end at the assessment. Instead, the partner should be able to translate that assessment into actionable steps every step of the way. “We provide this resource to help you better understand and activate our digital playbook,” says Rivera. As your goals evolve or new channels emerge, “your partner can connect you to the rest of the agency and production network to further bring in the expertise you need along the process.”

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Embarking on the Journey

A manageable way for organizations to execute their new digital strategy is to take a channel-by-channel basis. “We can approach things on single channels, like on the mobile side for example,” says Rivera. “From there, we can turn our approach to the website or whatever else comes out naturally.” For example, we previously revamped the Aeromexico app in order to provide a mobile experience that was consistent with the website. Having netted over 100,000 downloads in just a month, catapulting it to the top spot in Mexican travel apps, our next opportunity was to streamline its digital booking process—a process that entails external transactional platforms in addition to just those owned by the brand.

This works well for some brands, but those who strive for a more consistent user experience can take a more holistic approach from the start: one can easily imagine all the various ways that platforms and channels tie together and feed into one another. Optimizing an offline call center can inform chatbot development, which in turn contributes to a digital messaging or social strategy, which can tie to creative content and so on.

As part of an ongoing digital transformation engagement with Club Premier, we put together an attractive app that helps customers take care of all their spending needs, enhanced with personalized content to improve the user experience. The result is a modernized experience that aligns Club Premier’s loyalty spending program with other apps users are seamlessly using daily. Through the app’s success, we’ve gone back to the drawing board with Club Premier to collaboratively build a sustained, ongoing digital transformation process that can spread across their entire ecosystem.

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Recognizing the integrated nature of platforms and the dynamic user journeys across them return us to the earlier point that digital transformation cannot be treated as a project with an endpoint, but is rather a permanent progression in which organizations must open themselves up to new ways of thinking. This makes long-term partner relationships ideal for digital transformation. One example of what this looks like is the shared risk revenue model in which both parties have shared skin in the game: a dedicated team that lives and dies on their client’s success. “Digital transformation is a service where we are coupled with you and go hand-in-hand,” says Rivera. “We want to be there along the way.” Wherever the path to digital transformation takes you, remember: it’s all about the journey, not the destination.

The Latin American market is quickly shifting thanks to a boom in smartphone adoption and the emergence of global, digital-first brands that impact users' expectations on UI. These changes are prompting organizations to play catch-up with their digital transformation efforts--a process that has no end and requires continually evolving to new tech. Tackling Digital Transformation in Latin America With a boom in smartphone adoption and international brands raising the UX bar, many in the Latam market feel the pressure to step up their game. Here’s where they should start.
digital transformation digital marketing emerging technology latam latin america mexico brazil argentina

Harness the Power of Emerging Tech Like a Techno-Wizard

Harness the Power of Emerging Tech Like a Techno-Wizard

4 min read
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Written by
Labs.Monks

Harness the Power of Emerging Tech Like a Techno-Wizard

This week saw the 4A’s CreateTech conference in New York City for a rousing exchange of ideas from creative technologists and leaders in advertising. Focused on technology’s power to provide new forms of storytelling and engagement, this year’s event was focused on the new “Innovation Imperative,” a sink-or-swim feeling faced by organizations who find themselves anxious about identifying the next big thing—or struggling to catch up to the last one.

The conference had a sense of urgency about it, but not without excitement, too. Its prevailing theme was to look past preconceived notions of what’s possible and to view challenges as new opportunities. A shortlist of concerns: What if artificial intelligence threatens my job security? How can my organization reach audiences on cutting-edge channels? How do we anticipate the fabled Next Big Thing?

Monk Thoughts We must all become creative technologists.

Attendees didn’t have to wait very long for a solution to these questions. In her opening remarks, 4A’s President and CEO Marla Kaplowitz presented an edict in response to technology’s encroachment into the creative process: “We must all become creative technologists, at every level of the organization.” Easier said than done, perhaps, though with so many bright minds in a room together, plans of action were sure to emerge.

Eschew Fear for Fun

Our very own Sam Snider-Held, VR/AR Creative Technologist at MediaMonks NY, uses the term “techno-wizard” to describe the work that he does: “It’s like being a wizard, but instead of using magical stones and spell books, my tools are VR, AR, programming and machine learning.” In his playful talk “Becoming a Techno-Wizard,” Snider-Held expressed how a personal, creative goal can propel anyone “through learning all the hard, technical stuff” in their way. In essence, creative technologists should have fun.

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Pepsi2

For Snider-Held, that goal is “technologically-driven lucid dreaming,” or translating environments from imagination to virtual space with as little friction as possible using machine learning. This nod to imagination and play highlights how ingenuity shouldn’t be lost in working with tech. In fact, at a later CreateTech panel on artificial intelligence, event emcee Charlie Oliver and CEO of Tech2025 mused how “Something that’s missing in AI is ‘charm.’” Basically, she says, technology’s status as a black box sometimes leads to a sense of unease for creatives and marketers who don’t yet understand it.

But this anxiety about the changing tech landscape is exactly why Snider-Held suggests everyone empower themselves to leverage for their own goals. “AI isn’t going to take my job,” he says. “Instead, it’s allowing me to spend more time to make cool things rather than do detail-oriented, repetitive work.”

Become a Techno-Wizard

Snider-Held may be right that the closest thing we have to magic is technology, but how does a techno-muggle become a techno-wizard? The answer lies in committing to a constant willingness to learn and expand your (or your team’s) skillset bit-by-bit through an iterative process.

Monk Thoughts AI allows me to spend more time on making cool things.

The industry tends to think of innovation and “the next big thing” as a monolith—a disrupting force that must be unlocked. But this view obscures all the little things that made it possible to arrive at the big thing. In his opening keynote at CreateTech, Dr. Kumar Mehta offered a tongue-twisting shift of perspective: “The thing behind the next big thing might be ‘the thing.’” He gave the example of how the invention of the wheel is seen as remarkable, “but what gave it value was the axle, which attached it to a movable platform.” Innovation, then, is an iterative process where one thing leads to another—the big thing is an aggregate of little things. Those who really want to lead in “innovation” must first and foremost treat it as a learning process where experimentation can eventually lead to value.

This way of thinking provides a more approachable framework for adapting to trends: start somewhere small and work up from there. Snider-Held walked the audience through his iterative process of creating a simple tool that performs complex world-building tasks in virtual reality. With just a few gestures, the tool lets you place AI-designed, animated three-dimensional assets within the space.

Monk Thoughts Make your boss happy by making yourself happy first.

Just a small experiment born out of curiosity—“What if I could use machine learning to place assets in a virtual environment?”—snowballed into something bigger, resulting in a tool that could help Snider-Held and colleagues design much faster. But the experiment isn’t the only thing that transformed: so did Snider-Held. “I started off being the AR and VR guy on the team,” he told the audience, “but now I’m the AR, VR and machine learning guy.” He also mentioned how such experiments can result in ready-made prototypes that can serve as tangible solutions to new problems, showing how the techno-wizard mindset is as useful to entire organizations as it is for inspired individuals.

In summary, “Don’t wait for opportunities,” says Snider-Held, which really speaks to the over-arching theme of the event. Organizations shouldn’t wait for a big change but continually seek out new ways of doing things. Through this, both organizations and individuals can enjoy a new sense of confidence and enthusiasm to tackling the latest trend challenges.

At the 8th annual 4A's CreateTech conference, global brands came together to discuss the biggest challenges to innovation. With a "techno-wizard" mindset, organizations can cultivate a more adaptive and agile environment to meet these concerns. Harness the Power of Emerging Tech Like a Techno-Wizard If anticipating the next innovative leap feels like gazing into a crystal ball, just learn the (not-so-dark) art of techno-wizardry.
Digital transformation digital marketing channel strategy innovation innovation imperitive emerging technology emerging tech

CES 2019 Reveals New Possibilities with Data and Creative Interfaces

CES 2019 Reveals New Possibilities with Data and Creative Interfaces

4 min read
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Written by
Monks

CES 2019 Reveals New Possibilities with Data and Creative Interfaces

The Consumer Electronics Show, or CES for short, is one of the world’s greatest celebrations of advancement in consumer technologies. Running throughout the week in Las Vegas, both the biggest players in tech and new startups alike have descended upon the conference to discuss and show off some of the biggest breakthroughs in tech throughout the past year.

While new tech is always exciting, each year presents its own challenge in separating hyped-up optimism from reliable use cases. But this time around, it seems that some technologies have graduated past the hype curve and are settling into proven, worthwhile use cases. Here are some of our highlights from CES 2019.

Reality is shifting. Dive deeper into the promise of AR.

Monk Thoughts Fragmentation is the enemy of speed.
Pete Kim headshot

The Family Came Together

To kick off the conference, the faces of S4 Capital shared the stage for a panel session on the first day of the show. Sir Martin Sorrell was joined by Wesley ter Haar of MediaMonks and Peter Kim of MightyHive, bringing the whole S4 family together to discuss the ever-evolving landscape of storytelling in the digital age. The three discussed some of the biggest challenges for organizations, mainly the need for always-on creative and personalization as well as control of data required to deliver on those creative opportunities. On that latter point, Kim offered a solution.

“Fragmentation is the enemy of speed,” he said, “and we see the opportunity to unite the creative and media function in a way that hasn’t been done for decades.” It’s clear that it’s time to tear down the walls that lock away the data needed to provide a better experience to users and help brands in their media buys. And speaking to that need for personalizes data at a faster output, Sir Martin Sorrell identified the platform that will have perhaps the biggest impact in the next five years: voice.

Everything’s Getting a Voice

Just how important is voice, anyway? Take a look at the CES show floor and the answer is obvious: extremely. In the past year, Amazon has made a point to introduce its Alexa assistant to seemingly any and every device and appliance in the home. Kohler showed off its Alexa-controlled Numi toilet, which allows users to heat the seat, control lights or play ambient sounds via voice. If that signals anything, it’s that no space is off-limits.

Monk Thoughts Voice is turning homes into the new frontier for business.
Portrait of Geert Eichhorn

Now Google, who has given its Google Assistant a heavy presence at this year’s show, is following Amazon’s example in unveiling its Google Assistant Connect platform. The tool enables developers to integrate the assistant into their own devices more easily, allowing for an entire home ecosystem of Assistant-enabled devices and inviting entirely new user contexts into the home.

Voice-enabled interfaces are “turning homes into the new frontier for business,” according to MediaMonks Innovation Director Geert Eichhorn. While AI has been ubiquitous in our lives for some time—controlling air traffic, recommending movies based on our view history and more—it’s this new humanization of AI that’s helping brands get their foot through users’ front doors.

AR and VR Continue to Show Promise

Voice isn’t the only hot interface at this year’s show. AR and VR also made an exciting splash—for example, HTC’s announcement of the Vive Cosmos, a virtual reality headset that promises to pair not just with PC’s but also smartphones as well, letting users take it on the go

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Our Weber Pulse app reveals not only product features, but also how useful AR can be for retail.

At a panel titled “The Augmented Reality Experience,” Managing Director at MediaMonks LA Olivier Koelemij offered a few key insights and takeaways about AR for brands who want to take advantage of the tech, but don’t know where to begin. First, “Mildly branded, shareable filters like you see on Facebook and Snapchat have been really positive examples for the new types of advertising enabled by AR.” But most exciting to him were platforms like Google Playground, which enables users to create shareable AR content directly in their smartphone’s camera, opening up new types of interactions for users.

Monk Thoughts Pick the right reality for the right idea.

Whether your experience is the right fit for virtual reality, augmented reality or mixed reality depends on what you’re trying to achieve: AR selfie filters are great for letting users express themselves, though it can be a powerful tool for showing off how a product fits into users’ lives (for example, previewing how furniture looks in the home). VR, meanwhile, provides a great environment for storytelling and building empathy.

And that’s a wrap! CES never fails to disappoint, and there’s plenty to look forward to in the next year. While creative ideas like roll-up displays and flying cars take the imagination for a wild ride, the real theme of this year’s CES is the data that, when used effectively, lets organizations develop content and experiences in demand by their audience. We’re excited to watch—and continue to participate in—the industry’s evolving trajectory.

Amidst flashy tech like roll-up displays, Alexa-enabled toilets and flying cars, there’s one clear winner at CES 2019: the data required to support these technologies and provide compelling creative experiences. CES 2019 Reveals New Possibilities with Data and Creative Interfaces Amidst the chaos of CES, we zero in on the biggest opportunity shown at the conference: unlocking data to power creative, compelling user experiences.
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Are You Prepared for a Future of Ubiquitous AR?

Are You Prepared for a Future of Ubiquitous AR?

4 min read
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With omnipresent technology on the horizon, are we headed toward a cyberpunk dystopia?

That was the big question MediaMonks posed to the audience at its Fast Co. Fast Track session, offering attendees food for thought to mull over with drinks. Rejecting a future in which pop-ups and banner ads vie for our attention literally everywhere we look, speakers Eric Wagliardo and Jouke Vuurmans offered a more optimistic view. By using emerging technology like VR, AR and artificial intelligence to delight audiences, Wagliardo told the audience, “we can use creativity unconstrained by the past and the laws of physics.”

The theme of the talk anticipates a near-future in which wearables or ubiquitous AR will revolutionize the way we interact with media and technology, just like how the iPhone ushered in the era of smartphones. As these technologies become more consumer-friendly, brands might be biting their nails wondering if they’re ready for the new digital landscape. Are you?

The focus of your VR or AR experience doesn’t have to be grand to be impressive.

One of the more compelling details from the talk was about a humble plank of wood used in the Jack Ryan Experience, a 60,000 square-foot activation that pulled together some of the most cutting-edge VR technology to provide a 4D, immersive experience. Through a VR headset, the plank transformed into a startling chasm for participants to cross in virtual reality. That such a basic material in reality could become an intimidating environment to traverse demonstrates the power to create compelling experiences from just a simple object. With so many elements and gorgeous tech to compete with, who would expect a plank of wood to steal the show?

VR can be tricky, though: without a proper “hero device” like the iPod or iPhone to put the tech in almost everyone’s pockets, VR experiences must often be tethered to a specific environment for participants to don a headset and enter your world. This can be a big investment in terms of reserving a space as well as providing a rig to host the experience, though it’s well worth it if you’re hosted within a venue that allows you to reach your audience in a meaningful way. For some brands, a simpler solution might be to create an AR experience that participants may enjoy via nearly any mobile device.

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Another benefit to AR is that it can enable a charming connection with objects or pre-existing campaigns that wasn’t possible before. One of the demos featured at the Fast Track event invited attendees to scan an ad for Kiwi shoe polish featuring a Van Gogh self-portrait, which prompted the artist to leap from the poster, ready to try on several pairs of shoes with the user.

The AR app was a remix of an award-winning Ogilvy campaign that “completed” various famous portraits by adding views of the subjects’ shoes. Partnering with Ogilvy and Google, MediaMonks was able to bring the Van Gogh portrait to life by stepping into the real world and responding to different shoe styles with animations and props. The experience of helping the famous artist try on shoes is humorous and helps the user relate to an esoteric character they certainly recognize, but may not have previously understood.

 

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AR and VR are more consumer-friendly each day, offering several ways for you to reach them with ease.

 A large-scale project with emerging tech can be intimidating. While it can be difficult to identify where to begin planning bigger projects, there are several levels of engagement to design for in VR and AR, allowing brands who want to dive into emerging tech to start small and provide increasingly immersive experiences from there. One way to provide an engaging experience is to focus on one simple, primary mode of interaction. For example, the Kiwi case demoed at the Fast Track event required only a poster and a mobile device to render the character on the screen, along with some options for interacting with that character. This simple template could be useful for brands new to the emerging tech space, who also want to provide engaging, emotional experiences.

And just like how the app brings the print ad featuring Van Gogh to life, you can use your app to remix existing assets from current or past campaigns, thereby boosting their ROI—not bad for a budget-strapped brand who wants to dive in on AR.

If a business has a little bit of extra room in their budget, they can elevate the same experience detailed above by staging it in an appealing way. While the primary mode of interaction might be to bring a character, object or other experience into the real world via AR, offering a set for participants to play with the experience can further immerse them. In the case of the Kiwi app, MediaMonks constructed a tiny room at Cannes Lions International Festival of Creativity decorated to look like a city street you might find in a Van Gogh portrait, allowing participants to step into the artist’s world (without the need for a VR rig and other expensive tech).

If one theme is clear across the Innovation Festival, it’s that the quickening pace of new media and platforms are challenging brands to think outside the box in providing new, experiences to enchant and inform their audiences. We were happy to allow guests into the hallowed chambers of the MediaMonks monastery to impart a secret or two about our process. But can the students surpass the master? We look forward to seeing what you create!

Diving head-first into emerging tech like VR and AR can be intimidating. Thankfully, brands can dip their toes into relatively simple experiences with big impact—here’s how. Are You Prepared for a Future of Ubiquitous AR? Diving head-first into emerging tech like VR and AR can be intimidating. Thankfully, brands can dip their toes into relatively simple experiences with big impact—here’s how.
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Watch Your Mouth: Key Considerations for Developing Chatbots

Watch Your Mouth: Key Considerations for Developing Chatbots

4 min read
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Monks

Watch Your Mouth: Key Considerations for Developing Chatbots

Today’s consumers demand relevant, personalized content and instantaneous access to information at all hours of the day. With closer access to brands through social and messaging channels, chatbots have proven to be an effective way for organizations to strike a deeper connection with users, whether they be consumers or employees.

There are several different use cases for a chatbot; it can help you provide always-on customer service, provide personalized content to users in regular intervals, help your organization proactively screen job applicants and do much more. In essence, the main benefit that chatbots provide is the automation of routine, repetitive and simple tasks to make processes more efficient. They’re also an excellent source of user behavioral data, including finding patterns in terms used, most popular queries, user demographics and more. All these benefits help brands maintain a more direct, constant connection with consumers—if they’re designed with some key considerations in mind.

Before Building, Balance Benefits and Demand

Unlike a human, a chatbot is available at a moment’s notice, 24/7. Think of bots as modern, more interactive and relevant FAQ lists at its simplest level, but be aware that they are capable of doing much more, like engaging with users based on their surroundings. Whether it be providing entertainment or self-service troubleshooting, chatbots allow brands to provide services without the need for human intervention (though in some cases a human takeover is recommended, like solving more complex tasks or providing support in emotionally charged scenarios).

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To meet consumer need, this chatbot by Johnsville makes it easy for customers to order food quickly.

That said, chatbots aren’t the right fit for everyone. Before you invest in building one for your brand, consider your target demographic and the value you wish for the bot to provide. A lack of desire for automation can cause frustration for users who must use a chatbot. There may also be a learning curve to adapt to a new technology depending on your demographic, which can lead to more problems than solutions overall. A good method for determining whether a chatbot is right for your organization is to weigh the potential benefits with user desire or demand.

Know How to Set the Tone

A chatbot serves as a notable channel for representing a brand voice. Far from a frivolous thing, an attractive voice and personality can be incredibly beneficial for brands. Microsoft’s Xiaoice chatbot, for example, employs advanced emotional intelligence to carry humanlike, nuanced conversations with users. With the persona of a teenage girl, the AI is so popular in China that she has achieved celebrity status, according to Microsoft.

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This chatbot for Absolut employs a fun (if not a little disconcerting) voice to entertain the user.

But Xiaoice is just one fraction of a larger AI framework, and her underlying mechanisms power branded, third-party characters as well. So, what’s the value in these bots’ trademark small talk and chit-chat that has made them so popular with Eastern users—and what does it mean for chatbots that are designed to accomplish a specific task or organizational goal? The value lies in providing social capital by keeping users engaged, allowing for deeper emotional connections.

Given the power of a good voice, brands interested in the technology should consider the tone of voice and identity that fits their brand. While a consumer-facing bot has the freedom and flexibility to speak in a more casual tone, one that’s intended for employee use should take on a more professional persona. Will your bot speak to users in gifs? Will it offer emoji-based button responses? Is it lazy, or energetic? These are some questions you can ask to envision the personality your bot can take. Have fun with it!

Earn Users’ Trust

Chatbots are excellent at providing relevancy and personalization in their messaging to users—and they accomplish that by leveraging data gathered across the course of conversation or even through external sources (more on that below). For users to feel comfortable sharing their data with organizations, the value that data provides must be clear.  Chatbots are ideal for this because they can walk users through an onboarding process that asks permissions for data, clearly explaining why it’s necessary at each step.

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This Lufthansa bot offers value before asking for added input, gaining user trust in the process.

As users interact with a chatbot, they get instant feedback about how that data informs the user experience. For example, a bot with knowledge of a user’s home and work addresses can prove lifesaving for finding one’s way at rush hour when transit services change. While users might find most data collection and practices to be esoteric and opaque, the question-and-answer approach (not to mention the personality) of chatbots makes this process more transparent. And once that data is in their hands, organizations can also use it to discover new trends or forecast emerging user needs, thereby improving the experience even more.

Architecture and Maintenance

Speaking of data collection, an effective chatbot requires an architecture that plugs into one or several data sources. This might include data you already have about the user (for example, a retailer pulling from a user’s purchasing history), knowledge bases that troubleshoot common questions, partner data or other sources. Whatever data sources you pull from, you must ensure your chatbot’s architecture supports it—and be prepared to add more if and when it becomes necessary. When in doubt, consider partnering with a developer who can audit your data sources and build an architecture equipped to plug into these forms of data.

On that note, to develop a chatbot is to commit to the long haul: it’s important to iterate and optimize the bot for a better user experience based on the feedback collected, whether it be explicit comments from users or implicit usage data. One major example of this is expanding your market and localizing chatbot content to match. Brands must be sure they’re ready to scale up the growing capabilities of a chatbot to accommodate emerging user behaviors—though if they don’t have the resources, a creative partner experienced in tooling assets at scale for a global audience can be of help.

A chatbot can make for a valuable service to your audience, whether its focus is on consumers or employees. But conversation is an artform, and just like any artist, you need a vision and tools in place to deliver the experience you seek for your users. Having established that, your brand is ready to say “Hello” to deeper, closer relationships with your audience.

Chatbots are a great way to inject brand engagement with a little added personality. But just like with human interaction, first impressions matter. Keeping these guidelines in mind, brands and developers alike can confidently pursue one-to-one interactions with chatbots. Watch Your Mouth: Key Considerations for Developing Chatbots Before developing that bot, brush up on some rules of netiquette.
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